Damaged Car Revamp

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Discussion Post: https://perpheads.com/threads/broken-car-revamp.33454/

Main idea:
Fully update and fix the current broken car and car repair system

Currently, your car being broken is just a mess, there's essentialy 3 different ways for your car to be broken currently and all with their own bugs. Let's go over all 3:
  • Engine damage
    - Car has trouble starting it's engine
    - Fixable by roadcrew only
    - If the engine is broken, you can't respawn your car (???)
    - Costs $500 for human roadcrew repair, and over 5k for the NPC at roadcrew station (???)
    - Can't be fixed with a wrench (???)
  • Exterior damage
    - Car goes slower because of engine damage (???)
    - Wheels do weird movements
    - Sometimes the tires can be deflated
    - Costs a damn lot of money to fix
    - Scratches all over car
  • Dirty exterior
    - Doesn't cost a lot
    - Dirt spots on car
    - Must be non-existent in order to tune the car (???)
This whole thing is a mess.

Description:
I would like to keep the 3 different ways of your car being broken, but the effects of them should be changed.
  • Engine damage
    - Fixable by roadcrew only
    - Costs $500 from human roadcrew, and $500 (+ sale tax) by NPC roadcrew
    - Allow respawning of your car, so you can fix it with a wrench when you for example drive it into the lake
    - Allow it to be fixed with a wrench, so when there's no roadcrew, you can at least drive it there
    - The more broken your engine is, the slower it goes
    - The more broken your engine is, the more fuel your car consumes
  • Exterior damage
    - Fixable by the NPC at Bazaar Gas Station
    - Cost in line with the price of your car
    - Don't slow down your car because of engine damage, because that's an entirely different thing
    - Decrease the handling because of the wheels being weird (in line with the speed)
    - Decrease the braking sensitivity, or make it so that it doesn't brake smooth anymore
    - Allow headlights and indicators to be broken
  • Dirty exterior
    - Costs $150 dollars to fix
    - Fix it at the car wash
    - Do not require your car to be clean to tune it
    - Make the dirt marks brown, and actually show over the paint job
    - Make dirt spots on the windows, so when driving first person, it blocks the view when too dirty
    - Increase the dirt when driving in mud (farm etc)
I feel like these changes would make the broken car thing actually good, because now it's an utter mess of mixed effects from different types of damages, and it's just not fun when there's no roadcrew to tow your car, and you can't fix it yourself, and you end up paying $5000 dollars just to get your car starting again.

Pros:
  • The prices being right will stop people from driving around in broken cars because of the ridiculously high roadcrew fixing price
  • You can actually fix your car now
  • Engine damage will have more effect than just trouble starting it
  • The exterior damage will be exterior damage, and have no effect on things it should not have effect on (car speed)
  • The car wash will be useful now
  • The dirty car could help with "suspect last seen heading to Hicktown" roleplay, because they can look for dirty cars
Cons:
  • I don't see any cons, just that it might be a lot of work to code, like every suggestion
 
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