[Discussion] Addition to 2.5 (Or make it 2.5a)

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Deleted member 1235

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So the idea of excessive negativity is designed to help preserve some aspects of a players experience. This rule comes in very useful during raids and shootouts by preventing unnecessary damage of property, vehicles and deaths.

I propose an addition to this rule, in which it states 'a user may not intentionally disrupt passive roleplay through violent means'.

I always try to do passive RP on the server, as do a handful of others. It adds character, creates many funny moments (People still say PLIP to me and that was over 5 years ago) as well as proving something different to the cops vs robbers. However, in a vast majority of these cases people use the congregation of civilians as a perfect excuse to mug or even raid said area/business. Examples include people trying to mug us as we held a wedding in the church, the office being raided when we made a BBC and the farm being torched when we tried to make a farmers union.

These actions often discourage future passive rp by a few greedy people looking to go mugging. Its worth mentioning that during most passive RP, the majority of people are unarmed and not carrying valuables anyway.

Now I know what you're saying, what if someone is being chased by a rival org or hunted and decides to go join a passive rp and thus be protected by the new rule. Well, I think this rule, whilst as a base should forbid raids/muggins at passive rp locations/events, it should also be down to a moderator to decide whether any intentional violence caused there was proportionate or justifiable.

I would also suggest that if this is added, a description be added forbidding passive rp establishments of growing drugs.
 
I can guess why you made this, someone almost ruined the wedding yesterday and it was a complete dickhead thing to do. The wedding still survived luckily. Passive rpers should definitely just be left alone.

+Support
 
Where would the line be drawn? What constitutes as a roleplay activity which you shouldnt be mugged doing?

In terms of mugging at a wedding, that’d be kinda 3.4 anyways because there’s a large group of people to rob who could probably realistically overpower the robbers unless they take special precautions. Plus, too many witnesses.
 
Things which are almost entirely user created and realistic, whilst providing no real financial or material benefit to the roleplayer.

Things like the wedding, roadwork, news teams etc which don't benefit the roleplayer other than the fact of simply roleplaying
 
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It's hard to define PassiveRP, especially when people use their Restaurants or Casinos or whatever as fronts for growing. We can still enforce 2.5 on people who are intentionally trying to disrupt people trying to create interesting IP
 
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