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Discussion Post: https://perpheads.com/threads/ease-of-access-for-regals-fire-escape.35602/
Main Idea: Cut a gap in the brush and prop fire escape at the regals apartments.
Full description of the idea: In the next map iteration, using the 'cut' tool to cut away a 64-unit wide gap in each balcony fence in regals, and then cutting a corresponding gap in the fire escape prop so that one could walk from the fire escape to the balcony without having to jump.
Why should it be added?: Having to wait for your stamina to regenerate, just to be able to get trapped in a balcony and have to wait again is frustrating - especially during a tense situation such as a shootout. Therefore, being able to walk from area to area makes it more realistic in shootouts and less painful.
Pros:
+ More convenient
+ Allows time for quick-paced action and doesn't put you at risk from sniper fire e.t.c. while waiting for your stamina to go up
Cons:
- Requires the map and the staircase model to be adjusted accordingly.
- Makes entering a balcony fractionally easier for raiders and such?
Other additions: You could, if you're worried about this making it easier to raid, put a func_door there that can partially block the way, so people have to open it to enter.
Images: [WIP]
Main Idea: Cut a gap in the brush and prop fire escape at the regals apartments.
Full description of the idea: In the next map iteration, using the 'cut' tool to cut away a 64-unit wide gap in each balcony fence in regals, and then cutting a corresponding gap in the fire escape prop so that one could walk from the fire escape to the balcony without having to jump.
Why should it be added?: Having to wait for your stamina to regenerate, just to be able to get trapped in a balcony and have to wait again is frustrating - especially during a tense situation such as a shootout. Therefore, being able to walk from area to area makes it more realistic in shootouts and less painful.
Pros:
+ More convenient
+ Allows time for quick-paced action and doesn't put you at risk from sniper fire e.t.c. while waiting for your stamina to go up
Cons:
- Requires the map and the staircase model to be adjusted accordingly.
- Makes entering a balcony fractionally easier for raiders and such?
Other additions: You could, if you're worried about this making it easier to raid, put a func_door there that can partially block the way, so people have to open it to enter.
Images: [WIP]