Server Suggestion Farming and More Foods!

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Suggestion Title: Farming and More Foods!
Suggestion Description: This could easily be 2 suggestions but I think these go well together. Essentially, the amount of food options are extremely limited. All we can really do foodwise is buy food from the NPCs or fish and place the fish on a stove.

Farming:
When it comes to farming, it is more of a passive way to make money by growing your own crops and then selling your produce or using them to produce other foods.
There are 2 ways that the growing could be implemented:

1) The way these crops could be planted are similar to how you plant pumpkins and Christmas trees

OR

2) Maybe create a new tilled land prop/planter box (I'll leave an image below).

The profits for this would be lower than the more illegal routes however it should still be profitable and worth the time. This would also give a new use to the open space of farm where you could be growing a field full of crops.

The new crops could consist of potatoes, carrots, lettuce, tomatoes, corn, wheat, cabbage, parsnips, cucumbers, and more that you could think of. There could also be fruits as well like apples, bananas, cherries, oranges, pears, plums and more fruits that you can think of.

More Foods:
For more foods, you should be able to make/cook the food in one of these 2 ways.

1) Using the the crafting menu when you are close to a stove prop

OR

2) Make the stove work similar to chemical tables where you would be adding the food items or ingredients for the food you are trying to make into the stove itself.

A food recipe cookbook could be made if the second option is chosen so that players have a list of the foods they can create. This pairs well with a farming update as some of the ingredients could be grown or bought for example, eggs that can't be grown (obviously). You could even incorporate new drinks that could be made with some of the produce that at higher skill levels could be beneficial to your character with small buffs.

New Skills:
New skills could be implemented so that there is something to work towards. Here are some ideas

Gardening/Farming Skill: The time you spend growing crops, you become more adept with the skill where you start to gain more crops per harvest as your character has better knowledge of plant care.

Cooking Skill: You start out with being able to make basic recipes and as you create more food, your character becomes more adept with cooking where they can then create more complex recipes. For when you start working on the cooking skill, the crafting menu route, would have these locked behind a skill level or the interactive stove route you could have a higher chance of burning the more complex food.

Organisation Leaderboards:
You could incorporate growing crops and cooking foods into the organisation leaderboards as another thing for more passive orgs to compete in.

Why should this be added?:
+ A more passive way to make profits where you're not just shooting each other or power growing in a base
+ More passive RP opportunities especially for Roxie's Diner where you could run a restaurant.
+ Another set of items that you could sell in a shop.
+ A realistic way to make food.

If there are more positive, please add them below.

What negatives could this have?:
- I known given but development time could be lengthy.
- One for the crim mains - This wouldn't be a crim update

If there are more negatives, please add them below.

What problem would this suggestion solve?: More passive things to do

Useful Images:
 
This is a great idea and something I think would incentivize players to open more PassiveRP businesses like farming supply stores, cafes, and restaurants.
To add on though- I think if you wanted something like this to be taken seriously, existing food (burgers, hot dogs, etc) would need to be nerfed to a degree. By this I mean cheaper fast food items should regenerate your hunger less/slower than items cooked by players, this way players would actually WANT to go out of their way to look for player-created food items instead of constantly relying on the steady flow of Fredy's Bakery hamgurbers to satiate their fat little tummies.

The reason I think this would have to be done for the addition to be taken seriously by players is because this is already partly a thing with drugs; I haven't seen many players actively utilize the buffs given by taking drugs like meth and cocaine, and I feel like without having something in place that guides players away from the cheap fast foods and towards the nicer player-created foods these would suffer the same fate.

I'm not sure if you guys will remember this but years back there was the SantosRP series of RP servers and they had similar systems. I remember when I tried their server out you would have a cooking skill that you'd have to level to cook higher-tier foods, and you'd have to go to the grocery store on the map to look for ingredients you could work with and then cook at a stove in your property. While some may have thought it was tedious I think it was a great way of encouraging passive, day-to-day activities instead of having people constantly camp on their properties waiting for their drugs to grow or cook.
 

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