- Staff
- #1
Suggestion Title: Farming and More Foods!
Suggestion Description: This could easily be 2 suggestions but I think these go well together. Essentially, the amount of food options are extremely limited. All we can really do foodwise is buy food from the NPCs or fish and place the fish on a stove.
Farming:
When it comes to farming, it is more of a passive way to make money by growing your own crops and then selling your produce or using them to produce other foods.
There are 2 ways that the growing could be implemented:
1) The way these crops could be planted are similar to how you plant pumpkins and Christmas trees
OR
2) Maybe create a new tilled land prop/planter box (I'll leave an image below).
The profits for this would be lower than the more illegal routes however it should still be profitable and worth the time. This would also give a new use to the open space of farm where you could be growing a field full of crops.
The new crops could consist of potatoes, carrots, lettuce, tomatoes, corn, wheat, cabbage, parsnips, cucumbers, and more that you could think of. There could also be fruits as well like apples, bananas, cherries, oranges, pears, plums and more fruits that you can think of.
More Foods:
For more foods, you should be able to make/cook the food in one of these 2 ways.
1) Using the the crafting menu when you are close to a stove prop
OR
2) Make the stove work similar to chemical tables where you would be adding the food items or ingredients for the food you are trying to make into the stove itself.
A food recipe cookbook could be made if the second option is chosen so that players have a list of the foods they can create. This pairs well with a farming update as some of the ingredients could be grown or bought for example, eggs that can't be grown (obviously). You could even incorporate new drinks that could be made with some of the produce that at higher skill levels could be beneficial to your character with small buffs.
New Skills:
New skills could be implemented so that there is something to work towards. Here are some ideas
Gardening/Farming Skill: The time you spend growing crops, you become more adept with the skill where you start to gain more crops per harvest as your character has better knowledge of plant care.
Cooking Skill: You start out with being able to make basic recipes and as you create more food, your character becomes more adept with cooking where they can then create more complex recipes. For when you start working on the cooking skill, the crafting menu route, would have these locked behind a skill level or the interactive stove route you could have a higher chance of burning the more complex food.
Organisation Leaderboards:
You could incorporate growing crops and cooking foods into the organisation leaderboards as another thing for more passive orgs to compete in.
Why should this be added?:
+ A more passive way to make profits where you're not just shooting each other or power growing in a base
+ More passive RP opportunities especially for Roxie's Diner where you could run a restaurant.
+ Another set of items that you could sell in a shop.
+ A realistic way to make food.
If there are more positive, please add them below.
What negatives could this have?:
- I known given but development time could be lengthy.
- One for the crim mains - This wouldn't be a crim update
If there are more negatives, please add them below.
What problem would this suggestion solve?: More passive things to do
Useful Images:
Suggestion Description: This could easily be 2 suggestions but I think these go well together. Essentially, the amount of food options are extremely limited. All we can really do foodwise is buy food from the NPCs or fish and place the fish on a stove.
Farming:
When it comes to farming, it is more of a passive way to make money by growing your own crops and then selling your produce or using them to produce other foods.
There are 2 ways that the growing could be implemented:
1) The way these crops could be planted are similar to how you plant pumpkins and Christmas trees
OR
2) Maybe create a new tilled land prop/planter box (I'll leave an image below).
The profits for this would be lower than the more illegal routes however it should still be profitable and worth the time. This would also give a new use to the open space of farm where you could be growing a field full of crops.
The new crops could consist of potatoes, carrots, lettuce, tomatoes, corn, wheat, cabbage, parsnips, cucumbers, and more that you could think of. There could also be fruits as well like apples, bananas, cherries, oranges, pears, plums and more fruits that you can think of.
More Foods:
For more foods, you should be able to make/cook the food in one of these 2 ways.
1) Using the the crafting menu when you are close to a stove prop
OR
2) Make the stove work similar to chemical tables where you would be adding the food items or ingredients for the food you are trying to make into the stove itself.
A food recipe cookbook could be made if the second option is chosen so that players have a list of the foods they can create. This pairs well with a farming update as some of the ingredients could be grown or bought for example, eggs that can't be grown (obviously). You could even incorporate new drinks that could be made with some of the produce that at higher skill levels could be beneficial to your character with small buffs.
New Skills:
New skills could be implemented so that there is something to work towards. Here are some ideas
Gardening/Farming Skill: The time you spend growing crops, you become more adept with the skill where you start to gain more crops per harvest as your character has better knowledge of plant care.
Cooking Skill: You start out with being able to make basic recipes and as you create more food, your character becomes more adept with cooking where they can then create more complex recipes. For when you start working on the cooking skill, the crafting menu route, would have these locked behind a skill level or the interactive stove route you could have a higher chance of burning the more complex food.
Organisation Leaderboards:
You could incorporate growing crops and cooking foods into the organisation leaderboards as another thing for more passive orgs to compete in.
Why should this be added?:
+ A more passive way to make profits where you're not just shooting each other or power growing in a base
+ More passive RP opportunities especially for Roxie's Diner where you could run a restaurant.
+ Another set of items that you could sell in a shop.
+ A realistic way to make food.
If there are more positive, please add them below.
What negatives could this have?:
- I known given but development time could be lengthy.
- One for the crim mains - This wouldn't be a crim update
If there are more negatives, please add them below.
What problem would this suggestion solve?: More passive things to do
Useful Images: