Happy Halloween (+Updates) - 2025

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Hi everyone,

we have enabled our spoOOoky Halloween content for you all to enjoy.

Costumes from previous years should be available to you to wear in-game. If not, get that candy crafted!!

You can find the vendor at the Travelers Motel Creepy Tree. Don't forget to check out the new hats we've also added!​

Night time map

(To avoid errors, download here}

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For 1 week, we will be playing on the Night Time version of V6. It has a superb dedicated ambience which isn't possible during the regular day/night cycle. For more information, view @peeps' post here


Pumpkin Growing​

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As is tradition, pumpkins can once again be grown.
  • Purchase seeds from Lelito's Pub OR the Casino.​
  • Pumpkins can be grown on any soil surface.​
  • You can only grow 5 at a time.​
  • Keep them or turn them into candy! (or Jack- O- Lanterns.)​
  • Watch out! Other players can take them once grown.​

Turn pumpkins into Candy​

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Candy can be obtained by crafting Candy Packages in the Halloween Section of the mixtures menu.

Make potions in a cauldron​

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Potions are back with some new effects! They must now be crafted next to a Cauldron. You can find the Cauldron at the same vendor you acquire costumes at.

New props​

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We have some cool new props for everyone to play with. Most of these you may find around the map already, so it's nice to have them for you to keep too.

Firefighter Mask​

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As a firefighter, you must now wear a mask when entering areas of fire if you plan on avoiding suffocating from smoke inhalation.

New image hosting API​


Now that IMGUR has been blocked in the People's Republic of the UK, we have moved to self-hosting images displayed on Image Frames in-game. The system and approval process is exactly the same, except you post your images directly now.

Thanks very much @Carrot @Bolli @peeps @Maia @StephenPuffs @Fredy for this year's Halloween stuff as well as the new features and props implemented.
 
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Firefighter Mask​

  • Provides protection against smoke from meth explosions.
  • Smoke inhalation is now an active hazard, indoor fires will always produce smoke. The option to disable smoke has been removed, though overall smoke intensity is now greatly reduced (you can control intensity in F1 menu).
 
So with the smoke inhalation will it spread throughout the entire property if the fire is only in certain areas? For example if people set the back bank door on fire will the smoke eventually spread to the vault or upstairs

W update btw
 
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