How do you feel about bollards.

How do you feel about bollards.

  • Every one is good and well placed

  • Some can be removed but some should be kept

  • Remove them all


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Yellow barriers around the map, like the yellow metal post behind slums.


Examples that I personally disagree with:

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A video example of how even one of these changes can make for more fun and chaotic chases is this:
 
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Most ones I can think of restrict vehicle access to high foot traffic areas, which prevents some sweater who just bought his Mini Cooper for $1,000 to drive head on into a crowd of 9 people. Can't really think of any route that I'd take in a pursuit that I can't because of a big yellow dildo
 
whats the fucking difference bro
do you see a bollard and shake your fist in the air cus u cant run over everyone in bazaar
good question, bazaar bollards are the best counter-argument for the middle-ground vote "Some are good."

Other bollards however are inexcusable...

1)Let's say your chop shop starts at harbor lane pub, by projex. or slums, if your only escape route is one way. And cops are 3 seconds away cause pd is by slums or it takes ages to exit cause harbor lane is such a long road, then it's boring when they just deploy spikes on the one way you can get out.

2)Ongoing chases are very monotonous and boring because people's creativity is heavily restricted. You can't be tricky and creative because every alley or walk way has a damn bollard.

Some examples are:
-Stairs behind slums
- Entering city park from bank parking
- going onto the grass patch beside regals from the parking or other way from church onto parking.
- driving up/down the stairs by hungregies

and probably more.
 
good question, bazaar bollards are the best counter-argument for the middle-ground vote "Some are good."

Other bollards however are inexcusable...

1)Let's say your chop shop starts at harbor lane pub, by projex. or slums, if your only escape route is one way. And cops are 3 seconds away cause pd is by slums or it takes ages to exit cause harbor lane is such a long road, then it's boring when they just deploy spikes on the one way you can get out.

2)Ongoing chases are very monotonous and boring because people's creativity is heavily restricted. You can't be tricky and creative because every alley or walk way has a damn bollard.

Some examples are:
-Stairs behind slums
- Entering city park from bank parking
- going onto the grass patch beside regals from the parking or other way from church onto parking.
- driving up/down the stairs by hungregies

and probably more.
ur just making suggestions for the fun of it
nobody find this an issue except you its not worth the dev time
 
ur just making suggestions for the fun of it
nobody find this an issue except you its not worth the dev time
incase you can't count. 7 voted against, while 4 agreed/somewhat agree. That's about half of people seeing my point. Furthermore, removing something from the map barely qualifies as "dev time."
 
good question, bazaar bollards are the best counter-argument for the middle-ground vote "Some are good."

Other bollards however are inexcusable...

1)Let's say your chop shop starts at harbor lane pub, by projex. or slums, if your only escape route is one way. And cops are 3 seconds away cause pd is by slums or it takes ages to exit cause harbor lane is such a long road, then it's boring when they just deploy spikes on the one way you can get out.

2)Ongoing chases are very monotonous and boring because people's creativity is heavily restricted. You can't be tricky and creative because every alley or walk way has a damn bollard.

Some examples are:
-Stairs behind slums
- Entering city park from bank parking
- going onto the grass patch beside regals from the parking or other way from church onto parking.
- driving up/down the stairs by hungregies

and probably more.
Honestly I doubt simply removing some bollards would make chases better. The fact is that the map is pretty small and it is always gonna be pretty easy for the PD to direct you in to a dead end.
 
Honestly I doubt simply removing some bollards would make chases better. The fact is that the map is pretty small and it is always gonna be pretty easy for the PD to direct you in to a dead end.
I do agree the map is pretty small and it does often direct to dead ends. That said, I just added photos and a video to demonstrate my point about how this would help against those issues.
 
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