Description of the idea: Make the respawns not literally spawn you right in front of someone, also not last 10 seconds per death.
Why should this be added? (pros): It is incredibly annoying being spawn killed in an event (happens A LOT), improving the spawns by actually putting some sort of logic behind it instead of randomly spawning next to someone is a much more sensible thing that should be changed OR give spawned players very short immunity and slightly make their playermodel transparent within that time. I also find 10 seconds a bit much when playing events, it would be much nicer to have it reduced down to 2 seconds or something.
What negatives could this have? (cons): None I think
*Other additions: N/A
*Images: N/A
Why should this be added? (pros): It is incredibly annoying being spawn killed in an event (happens A LOT), improving the spawns by actually putting some sort of logic behind it instead of randomly spawning next to someone is a much more sensible thing that should be changed OR give spawned players very short immunity and slightly make their playermodel transparent within that time. I also find 10 seconds a bit much when playing events, it would be much nicer to have it reduced down to 2 seconds or something.
What negatives could this have? (cons): None I think
*Other additions: N/A
*Images: N/A