Suggestion Title: Let starvation and thirst ultimately kill
Suggestion Description: If starving or being dehydrated for long enough, your characters health will start to gradually decrease, until they die, or fall unconscious with short span to revive the person.
Conditions:
1. Change it so that those who do not move from spawn, do not lose hunger or thirst at any rate.
2. Introduce vomiting during long dehydration status to match blurry vision on starvation. Remove any stamina regeneration on both statuses, where possible.
3. Add additional, if deemed necessary, ways to tell if someone is starving or thirsty.
Why should this be added?:
- This is a good idea. It would add another layer to roleplay - starving and being dehydrated fully debuffs are lame, crank them up!
- Players with either statuses can be aided by medic or firefighters by providing them more than just a medkit slap.
- It may open doors to more roleplay opportunities, albeit rarely, as most experienced players carry max food and drinks and replenish often. Players, for example, holding people hostage may request food and water or have emergency services organize such activity.
What negatives could this have?:
- This is not a good idea. The sweater you are arresting may die in your arms (if there is no way proper way to tell), people may purposefully commit crimes while thirsty or hungry and about to die, people may purposefully go to dehydration to vomit around or similar, or to just simply die.
What problem would this suggestion solve?: It expands on starving and dehydration
Suggestion Description: If starving or being dehydrated for long enough, your characters health will start to gradually decrease, until they die, or fall unconscious with short span to revive the person.
Conditions:
1. Change it so that those who do not move from spawn, do not lose hunger or thirst at any rate.
2. Introduce vomiting during long dehydration status to match blurry vision on starvation. Remove any stamina regeneration on both statuses, where possible.
3. Add additional, if deemed necessary, ways to tell if someone is starving or thirsty.
Why should this be added?:
- This is a good idea. It would add another layer to roleplay - starving and being dehydrated fully debuffs are lame, crank them up!
- Players with either statuses can be aided by medic or firefighters by providing them more than just a medkit slap.
- It may open doors to more roleplay opportunities, albeit rarely, as most experienced players carry max food and drinks and replenish often. Players, for example, holding people hostage may request food and water or have emergency services organize such activity.
What negatives could this have?:
- This is not a good idea. The sweater you are arresting may die in your arms (if there is no way proper way to tell), people may purposefully commit crimes while thirsty or hungry and about to die, people may purposefully go to dehydration to vomit around or similar, or to just simply die.
What problem would this suggestion solve?: It expands on starving and dehydration
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