Let's get to the point: Player driven/owned economy, do you want it and how would you do it.
I'll start:
Instead of changing the current one, add a second system! A mining system were you get RR (Raw Resources) and convert it at Uncle Cos for a small fee for the refined materials.
The RR will be either unified or unique, meaning that either one RR is gathered and can be converted to all types of materials or one RR per material.
There will be a converting table when converting the RR with both systems, so in the unified system each material will cost a varying amount of RR, we can do some as 1 RR to 1 mat, some as 2 RR to 1 mat or 1 RR as 2 mat.
For the unique I thought to do a minimum of 1 RR to 3 mat, the problem with this is that you will have unusable leftovers until you get more.
Thus with this system the regular economy wont be affected and it will give the players two options to get the materials:
1) Fast and costly
2) Slow and cheap in bulk
I'll start:
Instead of changing the current one, add a second system! A mining system were you get RR (Raw Resources) and convert it at Uncle Cos for a small fee for the refined materials.
The RR will be either unified or unique, meaning that either one RR is gathered and can be converted to all types of materials or one RR per material.
There will be a converting table when converting the RR with both systems, so in the unified system each material will cost a varying amount of RR, we can do some as 1 RR to 1 mat, some as 2 RR to 1 mat or 1 RR as 2 mat.
For the unique I thought to do a minimum of 1 RR to 3 mat, the problem with this is that you will have unusable leftovers until you get more.
Thus with this system the regular economy wont be affected and it will give the players two options to get the materials:
1) Fast and costly
2) Slow and cheap in bulk