Server Suggestion Make batons not drop your primary

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Suggestion Title: Make batons not drop your primary
Suggestion Description: As seen in the clip provided below, when you get hit with a baton, its drops your primary. So in this case (this might sound a bit saly, because it is a bit XD) i die because it drops my weapon as the police (Allen) batons me down. This shouldnt be a thing as it is clearly way to op, as you can easily take down a person with a rifle or other firearm.

Why should this be added?:
- Make it more realistic
- Make sure no cop tries to do this, as it kinda breaks 3.4.
- Make these situations not happen.

What negatives could this have?:
- Less fun as cop?
- unable to do it with people that have it in passive stance, which can be usefull sometimes.

Useful Images: https://medal.tv/games/garrys-mod/clips/17DjgEppTCp7WJ/d1337GCocRH8?invite=cr-MSxjQkUsMTA0MzU3ODks
 
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It does not make it more realistic in anyway. Have you ever been hit with a baton at full force?
 
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Shots 1-6 Missed
Likely skill issue gg go next

All I see is Allen losing faith in the shitty revolver and taking out his caveman club which obviously gave him a better chance of survival than his nerf gun, legend.
 
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in my opinion it'd be pretty cool for it to give you a whole lot more recoil instead of just fully dropping the gun, but w/e either way
 
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From what I recall being hit by a baton doesn't always make you drop your weapon, it's like a 50/50 chance though I may be wrong
 
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Take the L you had a rifle, missed all your shots at blank range and got beaten to death by a piss stained elderly policeman 2 weeks from retirement.
 
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Also this feature allows cops with no taser to disarm and cuff people, who simply went afk with a gun in their hands.

I remember it used to put the gun away instead of dropping it, but that is not too different.
 
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I mean completely dropping the gun after 1 hit is kinda nuts, I didn't know this was a thing and was completely happy with how it was before where it would just make you put the gun down after a couple hits.
 
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It should be based on stamina tbh, like 3 or 4 hits to disarm someone at full stamina, and 1 for people who are breathless or exhausted
 
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It does not make it more realistic in anyway. Have you ever been hit with a baton at full force?
Nope, still have not. But charging against a guy with a rifle with a baton, is a bit of a guess right? could aswell
in my opinion it'd be pretty cool for it to give you a whole lot more recoil instead of just fully dropping the gun, but w/e either way
Yeah thats kinda what i was thinking too after reaqding efan's message, make it harder, but not impossible to fight against.
 
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Also this feature allows cops with no taser to disarm and cuff people, who simply went afk with a gun in their hands.

I remember it used to put the gun away instead of dropping it, but that is not too different.
YEah i agree that its good, thats why you should add a mechanic to do it with afk/passive people, and not with raiders in 1 hit
 
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Fix mine first, I fired like 6 bullets already but in his FOV I only fired 0.5 bullets
1. please make the clip smaller i just watched 48 seconds for a 4 second prior
2. hipfiring is inaccurate
3. probably one of those shots hit
4. fix what?
 
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Just make it go in passive stance and slow down the animation when hit into passive and attempts to go back in attack, I don't think it should be the way it currently is
 
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Fuck dropping guns, make it stop dropping cameras. Had an officer steal my camera after he hit me and I contemplated bombing the PD for his crime.
 
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It is entirely realistic that you would drop what you’re holding if you have a baton strike you.

A feature won’t be removed because you missed a full magazine on a pistol cop.
 
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