- Staff
- #1
Suggestion Title: Make bodybags easier to drag/carryable
Suggestion Description: When pressing E on a bodybag, allow the player to pick it up after a short "equipping" animation. While holding a bodybag, the player will have their movement the same as if they were crippled, so they would be able to move faster, but not fully sprint and jump all over.
If the player switches to any other SWEP, the bodybag will automatically be "unequipped" and dropped
Why should this be added?:
- Faster body cleanup
- Better incentive to use bodybags
- Less frustration from inconsistency with dragging
- More intuitive for newer players
What negatives could this have?:
- Requires creating a new system for this
- Could potentially be minged if not limited to paramedics
What problem would this suggestion solve?: Body cleanup as EMS is incredibly tedious, leading to a lot of medics not even bothering, especially in locations like the bank where you have to drag them quite far. This would help speed that up without breaking immersion, and provide a better reason to actually use the bodybags with the removed tool.
Suggestion Description: When pressing E on a bodybag, allow the player to pick it up after a short "equipping" animation. While holding a bodybag, the player will have their movement the same as if they were crippled, so they would be able to move faster, but not fully sprint and jump all over.
If the player switches to any other SWEP, the bodybag will automatically be "unequipped" and dropped
Why should this be added?:
- Faster body cleanup
- Better incentive to use bodybags
- Less frustration from inconsistency with dragging
- More intuitive for newer players
What negatives could this have?:
- Requires creating a new system for this
- Could potentially be minged if not limited to paramedics
What problem would this suggestion solve?: Body cleanup as EMS is incredibly tedious, leading to a lot of medics not even bothering, especially in locations like the bank where you have to drag them quite far. This would help speed that up without breaking immersion, and provide a better reason to actually use the bodybags with the removed tool.
