Suggestion Title: Make Scrappy Joes Trailer useful (Scavenger Job)
Suggestion Description: Scrappy Joes Trailer is a interesting property to me as it's a tiny trailer on a large plot of land and the entire thing is useless unless you like to use it for flanking.
Something we could do to improve Scrappy Joes Trailer, is to place a NPC somewhere on the property, or maybe in a secondarly little shack, to who you can talk to get a job which will be similar to a mining job on other DarkRP servers, except instead of hitting rocks for gold or whatever, you become a Scavenger, where your job becomes to find things like Metal, Brass Bulk, Hunk of Polymers or Chunks of Plastic in the property. Then, whenever you're done with doing so, you can talk to this NPC to either quit the job and keep the materials, or sell them to him. Maybe the swep/item with which you find these materials is like metal detector. So whenever you get close to a material, you can see it easily when holding the metal detector and pick it up.
Personally i think this should look like the following:
-You talk to the NPC and get your job
^-You're now equipped with a metal detector (or some other kind of scavenging item, open for debate)
-You can now search around the scrap yard
-When walking close to one of the collectable materials, you'll hear a audio que (Probably some kind of faster beeping the closer you get)
-When looking at or near this item, it will be highlighted (some kind of colour which is easy to spot, which maybe you can change somehow)
-You pick up the item (it could be some kind of concealed model, so it could be a suprise what you get and how many items of it you get
-After a minute or so, this process would repeat, spawning on a different spot so you cant be AFK it
-When you're done, you walk to the NPC, who will ask you what you want to do
^-You can either quit your job and go home with the loot
^-Or you can sell the materials to the NPC
I think a way that this job could benefit the city, is by the following: If a Scavenger does his work propperly, by collecting their metals on the property, this could lower the frequency or size of the budget cuts the city randomly gets. As this could act as a city clean up service possibly. This could even go out of the property and extend the job with some kind of pick-up truck in which they can drive around the city to find other trash or wreckage spots, these could be called in on a similar type of emergency radio message like in PD, except it's personal to the scavenger service. With this same logic, we could decide if the Scavenger is doing a bad job, the city would catch a bad reputation and get more fines for pollution, taking money from the city budget.
I can imagine this is quite a mission to work out, so until then, i also suggest adding a spot for a chemical table and a crafting table, as this offers the ability for people to base there, and for people to raid it. The problem with basing there is probably the thinness of the walls though. But oh well
A way to consider both these things being possible is to only allow people that own the property or have keys to it, to become a Scavenger, but i'm not sure about this, it could create a grow+scavenge meta. Unless you make it unable to become Scavenger with planters etc out. A way to still be able to do crimeRP in the property but not break the rules, is by having the NPC be inside some house which he doesn't get a propper angle on the actual trailer, or just have him face away. I'm thinking of him being inside a shack with the blinds lowered, making it look pretty run down and scrappy, quite perfect
If this sounds interesting to anyone on the staff team, i would love to brainstorm more about it in teamspeak or discord or whatever as i myself can still see this is probably no where near done, just send me a message!
Why should this be added?:
- Creates a new way to make money or get materials
- Makes Scrappy Joes Trailer useful
- Allows a new location for bases/raids (that will actually finally be used)
- Could allow for more roleplay scenarios
What negatives could this have?:
- I think alot of work would have to go into the coding and modelling for this job
- It might be hard to balance propperly
- Might be abused to drive around in similarly how RC can
- Could be a problem to do criminal things if the NPC is added and can see those things. Or he has to be corrupt.
Useful Images: https://ae01.alicdn.com/kf/HTB10YPf...Jewelry-And-All-Metals-Free.jpg_Q90.jpg_.webp
Suggestion Description: Scrappy Joes Trailer is a interesting property to me as it's a tiny trailer on a large plot of land and the entire thing is useless unless you like to use it for flanking.
Something we could do to improve Scrappy Joes Trailer, is to place a NPC somewhere on the property, or maybe in a secondarly little shack, to who you can talk to get a job which will be similar to a mining job on other DarkRP servers, except instead of hitting rocks for gold or whatever, you become a Scavenger, where your job becomes to find things like Metal, Brass Bulk, Hunk of Polymers or Chunks of Plastic in the property. Then, whenever you're done with doing so, you can talk to this NPC to either quit the job and keep the materials, or sell them to him. Maybe the swep/item with which you find these materials is like metal detector. So whenever you get close to a material, you can see it easily when holding the metal detector and pick it up.
Personally i think this should look like the following:
-You talk to the NPC and get your job
^-You're now equipped with a metal detector (or some other kind of scavenging item, open for debate)
-You can now search around the scrap yard
-When walking close to one of the collectable materials, you'll hear a audio que (Probably some kind of faster beeping the closer you get)
-When looking at or near this item, it will be highlighted (some kind of colour which is easy to spot, which maybe you can change somehow)
-You pick up the item (it could be some kind of concealed model, so it could be a suprise what you get and how many items of it you get
-After a minute or so, this process would repeat, spawning on a different spot so you cant be AFK it
-When you're done, you walk to the NPC, who will ask you what you want to do
^-You can either quit your job and go home with the loot
^-Or you can sell the materials to the NPC
I think a way that this job could benefit the city, is by the following: If a Scavenger does his work propperly, by collecting their metals on the property, this could lower the frequency or size of the budget cuts the city randomly gets. As this could act as a city clean up service possibly. This could even go out of the property and extend the job with some kind of pick-up truck in which they can drive around the city to find other trash or wreckage spots, these could be called in on a similar type of emergency radio message like in PD, except it's personal to the scavenger service. With this same logic, we could decide if the Scavenger is doing a bad job, the city would catch a bad reputation and get more fines for pollution, taking money from the city budget.
I can imagine this is quite a mission to work out, so until then, i also suggest adding a spot for a chemical table and a crafting table, as this offers the ability for people to base there, and for people to raid it. The problem with basing there is probably the thinness of the walls though. But oh well
A way to consider both these things being possible is to only allow people that own the property or have keys to it, to become a Scavenger, but i'm not sure about this, it could create a grow+scavenge meta. Unless you make it unable to become Scavenger with planters etc out. A way to still be able to do crimeRP in the property but not break the rules, is by having the NPC be inside some house which he doesn't get a propper angle on the actual trailer, or just have him face away. I'm thinking of him being inside a shack with the blinds lowered, making it look pretty run down and scrappy, quite perfect
If this sounds interesting to anyone on the staff team, i would love to brainstorm more about it in teamspeak or discord or whatever as i myself can still see this is probably no where near done, just send me a message!
Why should this be added?:
- Creates a new way to make money or get materials
- Makes Scrappy Joes Trailer useful
- Allows a new location for bases/raids (that will actually finally be used)
- Could allow for more roleplay scenarios
What negatives could this have?:
- I think alot of work would have to go into the coding and modelling for this job
- It might be hard to balance propperly
- Might be abused to drive around in similarly how RC can
- Could be a problem to do criminal things if the NPC is added and can see those things. Or he has to be corrupt.
Useful Images: https://ae01.alicdn.com/kf/HTB10YPf...Jewelry-And-All-Metals-Free.jpg_Q90.jpg_.webp