- Staff
- #1
Suggestion Title: New Daily Mission - Stick 'em up
Suggestion Description: Introducing a new daily mission that involves robbing one of the local shops at gunpoint.
Themeing: The concept would be based around it being payday at the shop, and that your contact knows that they pay in cash. Erego, they have a lot of excess cash lying around that you could easily steal. The contact wants a cut for this information though, so you must drop off the money to him to wash and cut before you can get what you're owed via bank transfer. Naturally, there's a waiting period to let the heat die down before the handoff.
Mechanics: The mechanics of the heist are simple, you first must grab a duffel bag from somewhere (optional step, this can be removed,) you enter a deisgnated shop, pull out a gun and with it out you talk to the NPC, who would then begin to hand over money, slowly filling your bag. You can at any point choose to leave, but as soon as you set foot out of the store (or after a period of time,) you are warranted for the robbery. You must then lay low and evade police capture until your heat dies down (perhaps the warrant is removed at this point?) and you are cleared to drop the money somewhere.
Limitations: To encourage a less lethal, lower scale mission, you are advised not to bring anything that isn't concealable, otherwise alarms are raised as soon as you step in the shop, and to work alone (or with a low maximum number of people).
Why should this be added?:
-To attempt to add some lower scale crime to the server.
-Interesting and suitable mission for the type of roleplay the server aims to provide.
-More cool stuff to do
What negatives could this have?:
-More gunfights overall, though with a limited selection of firearms they would be shorter. Criminals might be encouraged to flee instead of fight with less firepower and the threat of TFU.
Suggestion Description: Introducing a new daily mission that involves robbing one of the local shops at gunpoint.
Themeing: The concept would be based around it being payday at the shop, and that your contact knows that they pay in cash. Erego, they have a lot of excess cash lying around that you could easily steal. The contact wants a cut for this information though, so you must drop off the money to him to wash and cut before you can get what you're owed via bank transfer. Naturally, there's a waiting period to let the heat die down before the handoff.
Mechanics: The mechanics of the heist are simple, you first must grab a duffel bag from somewhere (optional step, this can be removed,) you enter a deisgnated shop, pull out a gun and with it out you talk to the NPC, who would then begin to hand over money, slowly filling your bag. You can at any point choose to leave, but as soon as you set foot out of the store (or after a period of time,) you are warranted for the robbery. You must then lay low and evade police capture until your heat dies down (perhaps the warrant is removed at this point?) and you are cleared to drop the money somewhere.
Limitations: To encourage a less lethal, lower scale mission, you are advised not to bring anything that isn't concealable, otherwise alarms are raised as soon as you step in the shop, and to work alone (or with a low maximum number of people).
Why should this be added?:
-To attempt to add some lower scale crime to the server.
-Interesting and suitable mission for the type of roleplay the server aims to provide.
-More cool stuff to do
What negatives could this have?:
-More gunfights overall, though with a limited selection of firearms they would be shorter. Criminals might be encouraged to flee instead of fight with less firepower and the threat of TFU.
Last edited: