Hello,
Lately I've been thinking of some ideas that could help the server bloom a little more, but they all need discussing and I think we need more ideas focused on one thing: increasing the server's basic attractiveness and ensuring new players join to stay. This is different from a focus on balancing ideas (i.e. TFU head armor) or ideas that would mostly benefit the players that are already here to stay. Some of these ideas are:
1) Crafting System Reform
- Main idea: On the linked post.
- Reasoning: For a lot of people the current system seems to be a drag. Making it lighter and simpler makes it better for ALL players, new or old.
2) Job Reform
- Main idea: Make taxi driver allowed for non-VIP and increase the base slots by at least 1. Make at least one new legal job for players and replace suburbs' Jennifer's with that job's headquarters.
- Reasoning:
> Taxi driver: It opens a new possibility for new players and I believe VIP shouldn't limit content but rather improve it (for example, being non-VIP your option to grow drugs is not limited, but it is improved by VIP by allowing 1 more planter).
> Replace Jennifer's: Contrary to what applies to Freddy's, you will never starve of lack of clothing. One jennifer's enough and it's more logical to have it in a business district, not having a ton of jewelry in some suburbs far away from a police station. In addition, this new job could add more circulation to the suburbs area which is currently useless except for its storage, since no one bases there anymore.
I don't know what that new job would be, some are saying a restaurant, others are saying a bodyguard agency... this thread is precisely for you to share your ideas.
Lately I've been thinking of some ideas that could help the server bloom a little more, but they all need discussing and I think we need more ideas focused on one thing: increasing the server's basic attractiveness and ensuring new players join to stay. This is different from a focus on balancing ideas (i.e. TFU head armor) or ideas that would mostly benefit the players that are already here to stay. Some of these ideas are:
1) Crafting System Reform
- Main idea: On the linked post.
- Reasoning: For a lot of people the current system seems to be a drag. Making it lighter and simpler makes it better for ALL players, new or old.
2) Job Reform
- Main idea: Make taxi driver allowed for non-VIP and increase the base slots by at least 1. Make at least one new legal job for players and replace suburbs' Jennifer's with that job's headquarters.
- Reasoning:
> Taxi driver: It opens a new possibility for new players and I believe VIP shouldn't limit content but rather improve it (for example, being non-VIP your option to grow drugs is not limited, but it is improved by VIP by allowing 1 more planter).
> Replace Jennifer's: Contrary to what applies to Freddy's, you will never starve of lack of clothing. One jennifer's enough and it's more logical to have it in a business district, not having a ton of jewelry in some suburbs far away from a police station. In addition, this new job could add more circulation to the suburbs area which is currently useless except for its storage, since no one bases there anymore.
I don't know what that new job would be, some are saying a restaurant, others are saying a bodyguard agency... this thread is precisely for you to share your ideas.