Police Suggestion Officers earn more money!

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Brief description of idea: Officers can earn more money depending on their performance. The money per minute stays the same (Maybe remove the vip factor) but depending on what you do, you get more money. For example. You just got an arrest an put a suspect in jail. You earn 5k. Or you ticket someone. You earn 15% of the ticket or to prevent people putting high tickets you just earn the same money for every ticket. Or you make a code that detects keywords like 9.5 or 9.2 and depending on that it gives you money. Kills should also give you money (around 5k per kill or lower) and teamkilling should give you a negative amount of money. There should be no notice that you recieved money because people would know for certain if they got a kill. The average earning of the officers should be around 60-80% of the average earnings from drugs. Also supervisors rewarding officers substantially based on teamwork and communication to prevent kill hungry or baiting cops. Cops that are baiting should recieve punishment. OR just make the police pay higher to get 90-80% of the money the criminals get in one hour. Maybe make it more difficult to become an officer. Kind of like before. Same thing with SO. With this addition many people will want to become officer and that would allow us to higher the standards and requirment.

What benefits would this idea have for the department: The officers have a passive way to earn almost as much money as the civilians. Promotes more active officers. Makes people more two sides, cops/criminals, Higher income for both sides and promotes more RP for civilian officers as they dont need to be criminal anymore, Same time more professional officer because of the higher standards.

What potential negatives could this have for the department: Cops baiting civilians for kills or to commit crimes, Makes people more two sides, cops/criminals.

Other additions: The economy of officers and criminals need to be balanced, this is just a example of a way to do it. Of course officers can impossibly earn more then people growing. Thats just too unfair. Instead the PLPD shot only earn around 75% the 81k people growing earn. So around 60 750 per hour. That may be too much, probably lower i dont know.
 
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I think giving incentives to issue higher jail sentences and tickets and be more trigger-happy is the opposite of what we need right now.

Especially as we want Officers to be less trigger-happy and be more tactical instead of rushing in, something @Daigestive has been working on with his Patrol Trainers when he ran a session about volatile situations.

I think Officers should be more grounded in a sense that they get more creative when it comes to sentencing and dealing with criminals (excluding laws like 9.2/9.5) instead of dragging them to jail or slapping a ticket directly
 
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how big is the risk REALLY though, let's be real, you barely get raided in those 6 hours and max lose 100k?
 

Daigestive

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Needs to be an incentive for people to play civ. When TFU requirements where a high standard and mainly Olsen and Command were being accepted, people had to go as civ to use rifles. Now we have every cop having a sight on a pistol and a lot of lower standard TFU that will never play civ again because they dont need to when they get free shootouts and rifles. So a lot of people dont even need to play civ anymore to use rifles.
 

Sam

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Denied

At the current time we do not feel that paychecks should be changed.
 
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