Overdosing being better than just a 5 minute black screen.

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Description of the idea:
Increase the time it takes for an overdose to kill someone who is red screened.

Currently, you die in less than 30 seconds from an overdose. This is kinda annoying to deal with for medics, officers, etc.

Upon taking a near fatal dose of drugs, your player should have some sort of indication too that you’re nearing a fatal limit, such as heavy breathing and maybe a red screen.

Why should this be added? (pros):
More realistic
Indication that you’re gonna fucking die
More roleplay potential
What negatives could this have? (cons):
None​
 
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