- Staff
- #1
Suggestion Title: Paralake city soundscapes
Suggestion Description: I am willing to make these soundscapes myself!
The idea here is to add ambience to the map, similar to that of evocity, but not shit and super loud like Evo city was.
Ambience should be in place to:
- Make the map feel more vibrant.
- Drown out distant sound effects that shouldn’t be entirely audible. Doors opening cut through silence like lightning from the gods of Olympus themselves.
- Make gunshots less like the aforementioned lightning of Olympus.
- Increase the viability of suppressors as the soundscape would add more frequencies similar to that.
Ideas for soundscapes include:
- Forest:
General: Bird song and bug noises. Occasional breeze sound.
Near water: Occasional splashing and bubbling from the water.
- City:
General: Distant cars, occasional horn honks. Wind flowing between buildings. Planes flying overhead occasionally. Pigeons cooing.
Hospital: faint medical machine noises, Air conditioning. Occasional phone ring.
Bank: Occasional phone ring. Air conditioning.
Suburbs:
General: Distant bird song only.
Subs Park: Swings occasionally creek with the wind.
The back of suburbs: River sound, distant waterfall since there’s one there.
Business:
General: Distant crane noises. Car and overhead plane ambience.
Casino: smooth lobby jazz.
Bazaar: very faint bazaar music.
Puffermart: Air conditioning. Could add faint music that’s toggleable with a button potentially (might be pushing it).
Docks: Boat sounds, Containers being moved, Whirring noise, seagulls.
Diner / bakeries: Cooking sounds.
Gun store: Faint shooting sound as there’s a gun range underneath it. This should only be audible from inside the shop.
Why should this be added?:
- Makes Paralake feel more alive.
- No more super hearing distant sounds like doors opening and cars being locked.
What negatives could this have?:
- might be annoying.
Suggestion Description: I am willing to make these soundscapes myself!
The idea here is to add ambience to the map, similar to that of evocity, but not shit and super loud like Evo city was.
Ambience should be in place to:
- Make the map feel more vibrant.
- Drown out distant sound effects that shouldn’t be entirely audible. Doors opening cut through silence like lightning from the gods of Olympus themselves.
- Make gunshots less like the aforementioned lightning of Olympus.
- Increase the viability of suppressors as the soundscape would add more frequencies similar to that.
Ideas for soundscapes include:
- Forest:
General: Bird song and bug noises. Occasional breeze sound.
Near water: Occasional splashing and bubbling from the water.
- City:
General: Distant cars, occasional horn honks. Wind flowing between buildings. Planes flying overhead occasionally. Pigeons cooing.
Hospital: faint medical machine noises, Air conditioning. Occasional phone ring.
Bank: Occasional phone ring. Air conditioning.
Suburbs:
General: Distant bird song only.
Subs Park: Swings occasionally creek with the wind.
The back of suburbs: River sound, distant waterfall since there’s one there.
Business:
General: Distant crane noises. Car and overhead plane ambience.
Casino: smooth lobby jazz.
Bazaar: very faint bazaar music.
Puffermart: Air conditioning. Could add faint music that’s toggleable with a button potentially (might be pushing it).
Docks: Boat sounds, Containers being moved, Whirring noise, seagulls.
Diner / bakeries: Cooking sounds.
Gun store: Faint shooting sound as there’s a gun range underneath it. This should only be audible from inside the shop.
Why should this be added?:
- Makes Paralake feel more alive.
- No more super hearing distant sounds like doors opening and cars being locked.
What negatives could this have?:
- might be annoying.