I love Morons shipping its such a cute little warehouse. Reminds me of the evocity_v33x factory but much smaller.
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@StephenPuffs @Xquality My post was partially intended to be a social experiment, because I wanted to see how people react to criticism/opinions. Partially. If it wasn't for the experiment, I wouldn't have posted it. I knew that all the people in the world would disagree and some would feel unhappy because of it (though if you feel unhappy because of an opinion, stop taking it personally, because you quite obviously shouldn't).
Originally I just wanted to say that I had expected V3 to be more of a change (not only visual change) because now it's now still more like V1.x (same as V2) but then I got the idea to write something critical (but then slightly edited it because it was just too much), to see if people would react with hate towards the one who doesn't think like the rest. Please now count the "Disagree" and "Dumb" ratings. While it's acceptable to disagree, why would you say that an opinion is dumb because someone who wrote it didn't like something?
We can assume that a large amount of people who voted "Dumb" hate me for my critical opinion... even though it's just a bunch of words you can or can't agree with. All I can say is "wow", looking at the number of "Dumb" ratings.
Whether or not I like the new version of the map, it doesn't matter to you. I mean, it shouldn't. But one critical opinion brought up all the attention it could. And it's just an opinion based on my expectations. Why would you care about it?
Another thing - @JustBanter69 said that I had killed his mood with my sh*tty post. I haven't really. He had just taken my words personally, somehow. He was scrolling through lots of positive opinions, read one negative one and... he destroyed his own mood by being concerned with an opinion he disagreed with.
While I had been expecting a lot more, I do understand that Xquality doesn't have enough time and I appreciate his effort. I only wanted Paralake to look more real life-like mainly by eliminating those concrete blocks and walls I had mentioned. Even though most people don't mind the fictional look o it.
The thing is, despite everything, the new version is better.
Merry Christmas.
I don't like the V3 update of this map. It's different in the looks but it's basically still the same (except the park).
Honestly Krzeszny I've never ever seen you happy with any of the updates that either Bob, Fredy or Stephen put out, I understand that you can give feedback but bashing a map down for certain things you don't like is just stupid, I agree that the map changes are not big but as @Ayjay has pointed out it's for the better, as you may have noticed the FPS is much better atleast for me and I'm really happy about it because now I don't need to loose gunfights cus of lag, but because I suck at shooting.@StephenPuffs @Xquality My post was partially intended to be a social experiment, because I wanted to see how people react to criticism/opinions. Partially. If it wasn't for the experiment, I wouldn't have posted it. I knew that all the people in the world would disagree and some would feel unhappy because of it (though if you feel unhappy because of an opinion, stop taking it personally, because you quite obviously shouldn't).
Originally I just wanted to say that I had expected V3 to be more of a change (not only visual change) because now it's now still more like V1.x (same as V2) but then I got the idea to write something critical (but then slightly edited it because it was just too much), to see if people would react with hate towards the one who doesn't think like the rest. Please now count the "Disagree" and "Dumb" ratings. While it's acceptable to disagree, why would you say that an opinion is dumb because someone who wrote it didn't like something?
We can assume that a large amount of people who voted "Dumb" hate me for my critical opinion... even though it's just a bunch of words you can or can't agree with. All I can say is "wow", looking at the number of "Dumb" ratings.
Whether or not I like the new version of the map, it doesn't matter to you. I mean, it shouldn't. But one critical opinion brought up all the attention it could. And it's just an opinion based on my expectations. Why would you care about it?
Another thing - @JustBanter69 said that I had killed his mood with my sh*tty post. I haven't really. He had just taken my words personally, somehow. He was scrolling through lots of positive opinions, read one negative one and... he destroyed his own mood by being concerned with an opinion he disagreed with.
While I had been expecting a lot more, I do understand that Xquality doesn't have enough time and I appreciate his effort. I only wanted Paralake to look more real life-like mainly by eliminating those concrete blocks and walls I had mentioned. Even though most people don't mind the fictional look o it.
The thing is, despite everything, the new version is better.
Merry Christmas.
I have all the content and the map was fine for a few day, but recently the textures have gone missing. Help?20/12/2015 - Paralake V3 & Christmas Update
Good morning all! After months of development, the Christmas update is ready to be released! There are so many changes that I'm sure you all will enjoy and more coming soon. First of all, the map has had some lovely updates, below we'll list them:
JORDAN MADE THIS POST
- Fixed the gap in the overpass railing
- Fixed the exits signs in CD
- Adjusted lighting in a lot of places
- Moved the bench at the church
- Replaced Projex with a Warehouse (Moron Shipping Co.) @MoronPipllyd
- Removed the ‘’cage’’ from the doors between Parker and J&M
- Put lights under the highway in Shady street
- Put a light in the ally of subs Fredy’s
- Revamped the Regal apartments
- Fixed the collision on the vault door
- Added new kitchen, bathroom and bedroom models for residences
- Leveled out Flobbers St. and corrected name to Flobbers
- Added a park area between the Bank and Farm
- Added a ramp from the water in the harbor
- Fixed floating rocks in Stonehenge
- Added a lot of more bollards
- Fixed floating registers in various shops
- Made the car dealer symmetrical
- Moved the bar in the harbor
- Made elevators stop looping sound
- Fixed floating hay bales outside farm barn & inside farm storage hut
- Fixed floating column outside PD lobby
- Fixed floating chairs in Ol’ Stool
- Aligned the fish counters in Poisson better
- Lowered the counter height in Fredy’s
- Fixed missing texture issues in suburbs unownable houses
- Moved the junk cars in impound lot to allow easy impounding
- Removed handicap & emergency parking one side of the hospital (short term parking only)
- Added more stop signs instead of yield sign
- Changed low hanging lights in Parker to same as the others
- Moved steam pipe near cardboard boxes in Parker up
- Fixed the Illuminati in the skybox
- Remade the seats inside McUwes and the Restaurant
- Added a player clip over the bushes in subs
- Added a backdoor entrance to Hungriges Schwein
- Mayor's and LT’s office now have chairs
- Fixed the Player-clip in the Parker tunnel
- Added parking spaces at subs Fredy’s
- Bazaar music removed
- A bunch more bug fixes
A lot of these changes have been made through suggestions by the community so a big thank you to all that had an input! Below we'll list some of the new sweps that were added;
- Keys
- Fists
- Bobby Pins
- Binoculars
- Baseball bat
- Fire hose
- Handcuffs
- Night Stick
- Ticket Book
- Defibrillators
- Stuff
And the Christmas updates? I'm sure you will find outWarmest regards,
PERPHeads Development Team.