PERP in s&box

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I've started remaking Paralake and made this character creation in s&box to learn game dev and mapping.
Will get rid of the cartoony characters and use the new realistic models that were just added in s&box but they're not quite ready yet


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I am very excited for this as it will give Garry and his team more freedom to make it how they want it to be similar to how Rust is. Great job, it will really open doors for what is possible for Perpheads if they ever do choose to move to this.
 
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