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Suggestion Title: Rework Sprinting
Suggestion Description: Sprinting should be either direction locked with a cooldown phase at the end that prevents rapid movement/turning and/or have the turning rate/jumping rate while sprinting adjusted to prevent people from water dancing away from my BOOLET (at least while holding a weapon or fists up. if you're empty handed and only focused on running doin a little serpentine makes more sense)
like seriously it's really annoying and common. coding in realistic movement would make firefights a lot more strategic and enjoyable when the winner is determined by aim, positioning and tactics instead of who can hit the alt and move their mouse around the most.
Why should this be added?:
- Realistic movement is really important for plausible and immersive firefights
- Would prevent a lot of rulebreaks since I bet a lot of people are doing it more out of panic and muscle memory from other games rather than intentionally
- People with shitty computers (me) and inconsistent/low framerates can't really counter this with good aim since the gamemode is really resource intensive even with lowest settings and computer optimisation.
What negatives could this have?:
- Could make movement more awkward while people adjust to it
Suggestion Description: Sprinting should be either direction locked with a cooldown phase at the end that prevents rapid movement/turning and/or have the turning rate/jumping rate while sprinting adjusted to prevent people from water dancing away from my BOOLET (at least while holding a weapon or fists up. if you're empty handed and only focused on running doin a little serpentine makes more sense)
like seriously it's really annoying and common. coding in realistic movement would make firefights a lot more strategic and enjoyable when the winner is determined by aim, positioning and tactics instead of who can hit the alt and move their mouse around the most.
Why should this be added?:
- Realistic movement is really important for plausible and immersive firefights
- Would prevent a lot of rulebreaks since I bet a lot of people are doing it more out of panic and muscle memory from other games rather than intentionally
- People with shitty computers (me) and inconsistent/low framerates can't really counter this with good aim since the gamemode is really resource intensive even with lowest settings and computer optimisation.
What negatives could this have?:
- Could make movement more awkward while people adjust to it
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