Server Suggestion Roadcrew - Quality of Life

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Suggestion Title: Roadcrew - Quality of Life
Suggestion Description:

A collection of improvements for roadcrew:

- Include a Fire extinguisher upon gaining the job and replenish upon respawn (or issue a firefighter extinguisher). Roadcrew deals with debris removal after car explosions, given that there might not always be firefighters or cops on it is reasonable to have such a tool.

- Spawn with a 2x Bandages. I tend to grab some medical equipment just in case, which leads to overfilling the medical slot in the inventory after going off the role.

- A clearer distinction between Apprentice, Technician vs Management Officer. It is rather easy to confuse the roles, and it tends to be harder to convince players, who are not exactly knowledgeable, that you are a different rank just by pointing out the black hat.

- Allow Road Management Officer to access owner's number, in order to sort out a crashed, abandoned or pushed car (R with fists on a car with a disabled engine or one with a clamp attached).

- Roadcrew policy: outlines right to refuse service within reason (lawful police orders, not leaving a car in the road); includes duties of roadcrew; and what they can charge for regular services and additional ones like providing a gas can or a car alarm.

Why should this be added?:
- Improved quality of life
- More ways to approach situations with access to the phone number and extinguisher

What negatives could this have?:
- Number access could be abused, but given that it is limited to the highest rank and no other personal information it should be safe.

What problem would this suggestion solve?: Enhance experience by providing essential equipment or providing additional tools to improve roleplay.
 
- Allow Road Management Officer to access owner's number, in order to sort out a crashed, abandoned or pushed car (R with fists on a car with a disabled engine or one with a clamp attached).
I'd say the way to sort an abandoned vehicle is to impound it, contacting the owner would only delay it and the other vehicles waiting for repair or impound
 
I've played roadcrew for like 1 or 2 hours yesterday to get out of apprentince and I do agree with these points, they're pretty good additions.

One thing I might add though if I can hijack your thread instead of me making my own thread, would it be possible to fix the F350? It jiggles around like pudding and the old roadcrew truck felt a lot more stable, makes towing cars sometimes feel like you're gliding to the left and right. And increase the strength of the handbrake when stationary as it is quite a heavy car because yesterday I tried rescuing a car that was about the meet its end at the cliff but instead my car got pulled down along with it.
Might be simple physics if I'm too dumb to understand this but if this was fixed then the F350 should feel perfect.
 
I've played roadcrew for like 1 or 2 hours yesterday to get out of apprentince and I do agree with these points, they're pretty good additions.

One thing I might add though if I can hijack your thread instead of me making my own thread, would it be possible to fix the F350? It jiggles around like pudding and the old roadcrew truck felt a lot more stable, makes towing cars sometimes feel like you're gliding to the left and right. And increase the strength of the handbrake when stationary as it is quite a heavy car because yesterday I tried rescuing a car that was about the meet its end at the cliff but instead my car got pulled down along with it.
Might be simple physics if I'm too dumb to understand this but if this was fixed then the F350 should feel perfect.
Please make a separate topic so Ezza can take a look
 

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