Rule Suggestion (3.3 Realistic Actions)

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Suggestion Topic: 3.3 Realistic Actions
Suggestion Description: During active crowbarring into a door you should not do
- Crowbar while mid air
- Crowbar 2 properties away
- Should only stand still while crowbarring and not move far away from the door avoid getting wallbanged

Why should this be added?:
- This should be enforced in the rule 3.3. As most of the players are unaware that they cant do that and it should be definitely written at some point in the rule book, so that can other players can avoid getting punished for it

What negatives could this have?:
- N/A It would save people from getting punished
 
- Should only stand still while crowbarring and not move far away from the door avoid getting wallbanged
Obviously this isn't the problem. Crowbarring is intended to allow you to move to a certain degree, as it is a benefit over using a lockpick. The problem is that you flew like a sugar glider so as to bypass the slow-down mechanic and increase the range at which you can crowbar a door, which makes it even more difficult for defenders to potentially wallbang you.
 
Obviously this isn't the problem. Crowbarring is intended to allow you to move to a certain degree, as it is a benefit over using a lockpick. The problem is that you flew like a sugar glider so as to bypass the slow-down mechanic and increase the range at which you can crowbar a door, which makes it even more difficult for defenders to potentially wallbang you.
I agree with you, but as it stands it is not enforced and i ddint avoid getting wallbanged i instantly want back to the door to do it normally they couldve wallabaned gme on on of them was on the left but he never did how should i know it is not allowed
 
Obviously this isn't the problem. Crowbarring is intended to allow you to move to a certain degree, as it is a benefit over using a lockpick. The problem is that you flew like a sugar glider so as to bypass the slow-down mechanic and increase the range at which you can crowbar a door, which makes it even more difficult for defenders to potentially wallbang you.
I mean to be fair running further and further away from the door it reduces the chances from successing
 
I mean to be fair running further and further away from the door it reduces the chances from successing
This is true, sure, but I'm conflicted as to why anyone would think that a running crouch-jump crowbar attempt so as to increase the distance you can physically get away from the door - when the distance is already dictated by the slow-walk mechanic of crowbarring - would be okay, particularly when we also have rule 2.1.

I am of course a strong believer in that as far as practically possible (I'm not a developer so I'm not knowledgeable on what is practical to code), rule 3.3 should be covered by gamemode mechanics. But I don't think it's too much to ask for people to exercise a bit of common sense, either.
 
This is true, sure, but I'm conflicted as to why anyone would think that a running crouch-jump crowbar attempt so as to increase the distance you can physically get away from the door - when the distance is already dictated by the slow-walk mechanic of crowbarring - would be okay, particularly when we also have rule 2.1.

I am of course a strong believer in that as far as practically possible (I'm not a developer so I'm not knowledgeable on what is practical to code), rule 3.3 should be covered by gamemode mechanics. But I don't think it's too much to ask for people to exercise a bit of common sense, either.
True but still in my opinion this should be defo writtent lol
 
True but still in my opinion this should be defo writtent lol

2.1 Play Realistically​

You must play realistically at all times, as our game server aims to recreate real life to an enjoyable extent.

u not bhopping and crowbarring doors irl bruv
 

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