Dahweeble
Community Awards 2024
- Messages
- 29
- Reaction score
- 51
- Points
- 235
Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Giving a ticket of $100k or something harsh financially for breaking the rule of 3.4 when attempting to avoid a mugging by breaking rules could, which could stop a lot of rule breakers as people mainly break this rule to save what they have on them. This would make most players wanna comply and follow the rules in these situations. Because they then would have something to lose besides a ban they might consider worth taking over getting mugged. Might affect new players extra as they are the poorest, but they break this rule the most from my own experience. Which is why it might be smart to consider adding a % of the bank account of the player or something like that.
Why should this be added?:
- It's very common to experience people either disconnecting, just running away or not complying to commands when they have something to lose. This would make them feel like they have something to lose and I believe there would be a much bigger chance that they would just continue roleplaying instead.
What negatives could this have?:
- Might upset new players a bit more
Suggestion Description: Giving a ticket of $100k or something harsh financially for breaking the rule of 3.4 when attempting to avoid a mugging by breaking rules could, which could stop a lot of rule breakers as people mainly break this rule to save what they have on them. This would make most players wanna comply and follow the rules in these situations. Because they then would have something to lose besides a ban they might consider worth taking over getting mugged. Might affect new players extra as they are the poorest, but they break this rule the most from my own experience. Which is why it might be smart to consider adding a % of the bank account of the player or something like that.
Why should this be added?:
- It's very common to experience people either disconnecting, just running away or not complying to commands when they have something to lose. This would make them feel like they have something to lose and I believe there would be a much bigger chance that they would just continue roleplaying instead.
What negatives could this have?:
- Might upset new players a bit more