Rule Suggestion (3.4 Putting your Life at Risk)

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Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Make stealing someone's car in front of them knowingly come under 3.4

Why should this be added?:
- Doing this on purpose almost always has the exclusive reasoning of baiting a shootout/KOS. As under 3.4 you should be avoiding shootouts where possible unless they benefit you, stealing someone's car in front of them on purpose just feels a bit insane, unrealistic, and shootout-baiting in nature, considering that immediately upon doing this you can then kill the person for just possessing a gun in any random public setting. It's a very abusable situation which just isn't fun or interactive on the receiving end of it, and you should be realistically taking precautions to prevent this.

What negatives could this have?:
- Reduces criminal interaction outside of base->raid cycle, but you shouldn't have to bait reactions directly in front of people to have criminal interactions.
- More criminal restrictions always sucks but this is being heavily abused.
 
Rule 3.4 states:

You must not take actions that put your life, safety or freedom from jail at serious risk without a good reason.

And while this is frankly an upsettingly simple definition (curses be upon ye,) it's still the only actual definition of the rule itself. The rest of the section are just clarifications / boundary setting.

If you define "serious risk" as "has an immediate non-insignificant chance of happening" then consider the two events:

- You steal a car, ensuring nobody is around to witness you.

- You steal a car, infront of somoene that your character knows is an occupant.

The first event has the possibility of retaliation, but you have minimized the chance of it happening against the justification that you get a to joyride in a cool car. That's pretty reasonable.

The second event has the immediate probability of retaliation. This is a direct risk to you, regardless of the situation. Even if the person doesn't respond with immediate violence, they are incentivised to report the theft, putting you at greater risk of capture with a victim who can describe your appearance. What do you justify this against to make the increased risk worth it? The chance to ragebait somoene? The possibility of being able to take their guns (this is established as an unhealthy justification to allow.)

It's a direct contradiction to the established logic of the rules to allow this. There is some leeway taken in regards to 3.4 in certain areas (concept of raiding in general,) but these are core to the gamemode, and I don't think being a toxic shit infront of someone should be.
 
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