Rule Suggestion (3.4 Putting your Life at Risk)

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Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Valid reasons to kill Police include:

Avoiding a long prison sentence, typically 7+ years
Stopping them from seeing drugs being made
Committing a violent crime for which the Police would use lethal force to catch you
"Having enough guns from a raid which would give you enough profit to make the risk worth shooting cops, typically 200k+"

ALRIGHT so... today after wiping gs9 as always.. i took 4 as50s from them or them and counters idk.. BUT before i had time to store them cops arrived and i shot them! cause i didn't want to lose all of that juicy 240k! but.. considering the help y'all give is ass. and shooting cops for guns isn't a good reason! got an f6 on me!!!!!!!!!!!!! yes you heard that right i got an f6 cause some silly goober thought i wouldn't shoot cops for 240k of guns. even more cause there was a scar and ak! its really funny how the whole server agreed that i could shoot cops for 4 as50s but i really couldn't!! so how about we expand 3.4 and make this a rule so people don't make f6's on something that half of the server thinks is allowed!

Why should this be added?:
- Would make the help every1 gives true!
- Would fix 3.4! Somehow killing for 240k worth of guns isn't a valid reason even though the rule is if the benefit outweighs the risk its allowed!
- it'd make getting zerged and then losing 200k worth of guns cause some random pistol cop came after you killed all the raiders make you able to keep the guns!
- oh yes! more pvp for cops! (this kinda counts as a negative thing too)
- Pd being immune to being killed by defenders unless they go inside or see drugs

What negatives could this have?:
- more pd deaths
- pd mains are more miserable!
 
i think it should be if the guns are basically in your reach or easy for you to secure, i dont feel like its valid to kos cops because you know somewhere outside lots of guns are scattered,

but i agree with this, why can you kos cops over a few planter but not lots of guns that would be giving you more profit than planters
 
The rule for flankers for example have always been that they have to wait to see if one of their mates is still alive before they can start KOS cops so they can possibly retrieve their mates guns. Imo I've always thought it should be a bit situational, so for example if there's still 10+ cops on scene and you're alone it should be considered 3.4 because if not it will cause just never ending shootouts. However, this is for flankers for the raiders.

The problem with this (and why it will get DENIED) is that the cops come to help you. It will be very dumb if they help you kill raiders and they can just expect to be gunned downed every time because the defenders sees it as profit. There is no shot this gets accepted as me personally I would in almost every situation just gun down cops because I think it would be worth the risk most of the time as defending is easy.
 
If we play this through logically any mid-high scale raid will end with the defenders kosing cops for the significant value of the defender's guns. This would be vehemently unfun for the police and ruin the larp.

Additionally, it would significantly lessen the amount of guns removed from the economy via confiscations by adding another chance for the guns to not be confiscated.
 
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I wonder why...
Screenshot_20260915_202029_Chrome.jpg

Jokes aside i don't want to be killing raiders and then have to kill defenders too as an officer because homeowners don't have enough money to craft/buy these guns themselves. It is a rather ignorant take to believe that cops should have to deal with cancerous raids, miraculously killing the raiders then killing 2-6 homeowners because they have no feasible way of getting these guns themselves.
 
+1...

If cops pull up and try to take 200k worth of guns from me, which I just earned by sliming out all the raiders, I'm going to light them up, no hesitation ngl
 
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