Rule Suggestion (Other)

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Suggestion Topic: Other
Suggestion Description: Reconsidering Hostage Situations and Their Impact on RP

In most hostage situations, police officers are heavily restricted by policy. They're often forced to comply with the demands of hostage takers, placing themselves in extremely vulnerable positions. If they refuse or take action outside these guidelines, they risk serious consequences via Internal Affairs. Because of this, hostage takers have a relatively easy time getting what they want - and one of the most common demands is "free passage."

From what I’ve seen recently, these situations often drag on for 10+ minutes, only for the officers to be gunned down anyway - even after giving in to every demand. Hostage situations are increasingly being used not for genuine negotiation, but as tools to either break friends out of PD or to put cops in an easier spot to kill - while also walking away with a free $5k.

So what am I suggesting?

If negotiations go smoothly and officers cooperate fully, killing those officers anyway should be considered a violation of rule 2.5 and 3.4, and here’s why:

2.5 - Excessive Negativity
From a roleplay standpoint, forcing officers to go through lengthy negotiations, comply with every demand, and then killing them regardless is not only unfun - it’s excessively negative. Rule 2.5 states:

“Excessively impacting the experience of others negatively is not allowed unless it is a proportionate escalation against negative actions already performed.”

If officers aren’t escalating or threatening the situation, there’s no reason for that kind of outcome. PD policy already prevents officers from shooting unless the suspects escalate - the same standard should apply in reverse.

3.4 - Putting your Life at Risk
Rule 3.4 states:

“Any actions that risk a player’s life, well-being or freedom from imprisonment must be done for beneficial and realistic reasons. Players must take measures to avoid their death at all times.”

Hostage takers can easily ask for free passage - and often do - which gives them a clear route to escape. Choosing to shoot officers after securing that demand is a direct risk to their own lives and typically results in death, especially when backup arrives. This is rarely a beneficial or realistic decision, especially when the entire goal (e.g., breaking someone out or raiding a house) has already been achieved. The loss of life could easily be avoided.

TL;DR:
Killing compliant officers after peaceful negotiations is both excessively negative (2.5) and shows a disregard for your character’s life (3.4). It damages the RP experience and leads to unnecessary, unrealistic deaths.

Why should this be added?:
- Lead to better hostage situations.

What negatives could this have?:
- May make hostage situations being more 1 dimensional.
 
I believe this suggestion could bring substantial benefits to the server, particularly in revitalizing the roleplay aspect that many players feel has been lacking. By encouraging more in-depth negotiations during hostage situations, it shifts the focus away from the often repetitive and combat-driven approach where the sole objective is to secure an easy kill on TFU officers. Instead, it promotes meaningful interactions, strategic thinking, and collaborative storytelling, which are core elements of engaging roleplay. This change would not only enhance immersion but also provide players with new avenues for creativity and character development. Personally, I’ve been hoping for something like this to be introduced for quite some time, it’s been on my mind for the past few months and I’m genuinely pleased to see that someone has finally taken the initiative to propose it.
 
Only problem i see with this is that for PD its a policy break and for civs it would be a rule break which i dont Think is fair as it basically soft locks the civ out of opportunities of RP.
 
The issue with this, is the way it currently is, both sides can be fucked over, first off, if you actually try to go through with peaceful negotiation, unless the cops are shooting using their nose, then typically as soon as the hostage can be confirmed safe, your vehicle is going to be disabled/ you will get killed ejected and quite typically, that is after you begin leaving in your vehicle and there is confirmed no more individuals inside of the property( which can be quickly cleared if you were the one raiding, as you likely already opened all the doors)

Whilst I do honestly hate when they just shoot cops during the negotiation( as that cop is typically me) I don't really think much can be done in order to remedy this for both sides.

The above being the main reason that they bait negotiations in order to get a more or less free kill(s)
 
Only problem i see with this is that for PD its a policy break and for civs it would be a rule break which i dont Think is fair as it basically soft locks the civ out of opportunities of RP.
This is actually the complete opposite of what this would change would cause. Successful hostage situations lead to more potential roleplay for more people rather than a whole police force getting gunned down.
 
Any and all hostage situations are log off/go off duty/IA bait territory so I support anything to change & improve how brainless it is. PLPD policy makes it so you basically have to bend over and waste up to 20 minutes of your time while crim can execute complete nonsense in regards to the written rules, have nearly & often complete control, and they are consistently the only party that exits the scenario with any resemblance of enjoyment from the gameplay and regardless of their success or failure.
 
Any and all hostage situations are log off/go off duty/IA bait territory so I support anything to change & improve how brainless it is. PLPD policy makes it so you basically have to bend over and waste up to 20 minutes of your time while crim can execute complete nonsense in regards to the written rules, have nearly & often complete control, and they are consistently the only party that exits the scenario with any resemblance of enjoyment from the gameplay and regardless of their success or failure.
Cant wait to just get gunned down and scammed off 5k after 10 minutes of negotiations all to get insta black screened without a second to react
 
Cant wait to just get gunned down and scammed off 5k after 10 minutes of negotiations all to get insta black screened without a second to react

Last negotiation I had to do was me waiting 50 years for someone to bring 10 burgers from across the map amongst some of the most excruciating role play imaginable only for me to be shot in the head at the end where otherwise the criminals would've simply escaped free of charge. Others have it worst; completely besting the hostage takers, saving the hostage with 0 injuries, but with their reward being a nicely wrapped "Duty of Care" infraction on their record. The whole premise definitely needs to be revisited to balance the enjoyment of both sides experiencing the RP. You can sometimes feel/hear the collective "here we go with this BS again" across PLPD radio when a hostage sit is called and identified.
 
Last negotiation I had to do was me waiting 50 years for someone to bring 10 burgers from across the map amongst some of the most excruciating role play imaginable only for me to be shot in the head at the end where otherwise the criminals would've simply escaped free of charge. Others have it worst; completely besting the hostage takers, saving the hostage with 0 injuries, but with their reward being a nicely wrapped "Duty of Care" infraction on their record. The whole premise definitely needs to be revisited to balance the enjoyment of both sides experiencing the RP. You can sometimes feel/hear the collective "here we go with this BS again" across PLPD radio when a hostage sit is called and identified.
Peak roleplay its even better when there's like 6 pistol cops on so you know it's over from the start
 
This is actually the complete opposite of what this would change would cause. Successful hostage situations lead to more potential roleplay for more people rather than a whole police force getting gunned down.
Locksmith Said it best, police Will Always Also just immediately shoot when they have the opportunity to and the hostage is safe, i just dont see a world Where the hostage takers actually get “free passage”, and if u removed their ONLY outplay potential (shooting the cops) What Can they do? Just Wait till cops shoot first.
 
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