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Description of the idea:
Remove the 5min timer a planter has if a player has DC'ed.
If planters have drugs inside of them they do not remove until the drug is harvested or is dead.
Why should this be added? (pros):
Allows raiders to collect the loot from the raid instead of the person leaving and the planters disappearing.
What negatives could this have? (cons):
Might create more ents on the map over time (Maybe cause some lag? i dunno)
*Other additions:
After a person is raided (black screened) They seem to DC kind of fast. Since with coke planters you do not gain much from them if you harvest before 100% you do not get anything. They should not remove until the planter is harvested or the plant has died. This makes it more fair for the raiding party to make some what profit back from the raid.
*Images:
Remove the 5min timer a planter has if a player has DC'ed.
If planters have drugs inside of them they do not remove until the drug is harvested or is dead.
Why should this be added? (pros):
Allows raiders to collect the loot from the raid instead of the person leaving and the planters disappearing.
What negatives could this have? (cons):
Might create more ents on the map over time (Maybe cause some lag? i dunno)
*Other additions:
After a person is raided (black screened) They seem to DC kind of fast. Since with coke planters you do not gain much from them if you harvest before 100% you do not get anything. They should not remove until the planter is harvested or the plant has died. This makes it more fair for the raiding party to make some what profit back from the raid.
*Images: