Suggestion Title: Store Robbery Tasks Suggestion Description: incorporate a store robbery task through the dark web missions or perhaps a new npc solely for store robberies using npc's as the vendors and a set limit for minimum police at the time to start robberies and even a limit on the player limit for assisting
Why should this be added?:
- it could bring in a new way of gaining org xp for your orgs while being a small amount per time
- it would also give new players and others more entertainment and more ways to make cash while also giving police more to do too giving everyone a chance of a better expierence through rp situations, etc.
What negatives could this have?:
- it could be slightly over powered in cases of group robberies with mutliple players attending making it harder for police in cases of low amounts of officers
What problem would this suggestion solve?: it would mainly allow new aspects to rp and new ways to play and create some possibly more exciting rp situations for both crime and the police while possibly giving new players a better chance to progress at lower stages of the game.
Suggestion Title: Low risk robberies Suggestion Description: Add more robberies like being able to walk into a NPC store and pull out a gun then pressing E to begin a store robbery or a jewelry robbery, i don't know if this is actually being worked on.
Why should this be added?:
- There should be more robberies than just bank since its kinda boring for crims.
What negatives could this have?:
- Maybe too much criminal activity?
Main Idea: The ability to rob stores owned by NPCs
Full description of the idea: You would go to the NPC, press E on him while holding out a pistol. If it would be a melee, there would be a lesser chance of the NPC giving it to you (A bit excessive, but in addition to this the NPC could refuse and pull out a shotgun from under the counter and shoot once at the robber. The animation would be lenghty one, but it would be something players would learn when trying to rob with a knife. The NPC would not shoot the robber if...
Short explanation (in notes):
- So let's say you have a gun and you need money, you could hold the counter attendant at gunpoint and get money from the register
- You would have a cop car chase after robbery ( as no panic button would be press under gunpoint)
-
Detailed description (why should it become added/...):
Well the only real way to rob something is to rob the bank or to raid someone, while IRL you could rob stores and get money from that as well.
Optional additions:
- Max Limit of 3k can be robbed
-
-
Description of the idea:
Adding a Jennifer’s smash and grab raid mission.
To put it simply, how this will work:
- You obtain the quest from the Drug Dealer.
- You get your friends to text the number. The minimum amount you can Have is none (you can do this alone unlike the bank) and the maximum amount you can have assisting you is 5 people.
- You get given the location on which Jennifer’s store you’re going to be robbing, and go to it.
- You then gunpoint the NPC, making sure everyone involved is inside the shop when you do so. You tell them to shut off the alarms inside. 1 minute...
Suggestion Title: Low risk robberies Suggestion Description: Add more robberies like being able to walk into a NPC store and pull out a gun then pressing E to begin a store robbery or a jewelry robbery, i don't know if this is actually being worked on.
Why should this be added?:
- There should be more robberies than just bank since its kinda boring for crims.
What negatives could this have?:
- Maybe too much criminal activity?
Main Idea: The ability to rob stores owned by NPCs
Full description of the idea: You would go to the NPC, press E on him while holding out a pistol. If it would be a melee, there would be a lesser chance of the NPC giving it to you (A bit excessive, but in addition to this the NPC could refuse and pull out a shotgun from under the counter and shoot once at the robber. The animation would be lenghty one, but it would be something players would learn when trying to rob with a knife. The NPC would not shoot the robber if...
Short explanation (in notes):
- So let's say you have a gun and you need money, you could hold the counter attendant at gunpoint and get money from the register
- You would have a cop car chase after robbery ( as no panic button would be press under gunpoint)
-
Detailed description (why should it become added/...):
Well the only real way to rob something is to rob the bank or to raid someone, while IRL you could rob stores and get money from that as well.
Optional additions:
- Max Limit of 3k can be robbed
-
-
Description of the idea:
Adding a Jennifer’s smash and grab raid mission.
To put it simply, how this will work:
- You obtain the quest from the Drug Dealer.
- You get your friends to text the number. The minimum amount you can Have is none (you can do this alone unlike the bank) and the maximum amount you can have assisting you is 5 people.
- You get given the location on which Jennifer’s store you’re going to be robbing, and go to it.
- You then gunpoint the NPC, making sure everyone involved is inside the shop when you do so. You tell them to shut off the alarms inside. 1 minute...
Suggestion Title: Low risk robberies Suggestion Description: Add more robberies like being able to walk into a NPC store and pull out a gun then pressing E to begin a store robbery or a jewelry robbery, i don't know if this is actually being worked on.
Why should this be added?:
- There should be more robberies than just bank since its kinda boring for crims.
What negatives could this have?:
- Maybe too much criminal activity?
Main Idea: The ability to rob stores owned by NPCs
Full description of the idea: You would go to the NPC, press E on him while holding out a pistol. If it would be a melee, there would be a lesser chance of the NPC giving it to you (A bit excessive, but in addition to this the NPC could refuse and pull out a shotgun from under the counter and shoot once at the robber. The animation would be lenghty one, but it would be something players would learn when trying to rob with a knife. The NPC would not shoot the robber if...
Short explanation (in notes):
- So let's say you have a gun and you need money, you could hold the counter attendant at gunpoint and get money from the register
- You would have a cop car chase after robbery ( as no panic button would be press under gunpoint)
-
Detailed description (why should it become added/...):
Well the only real way to rob something is to rob the bank or to raid someone, while IRL you could rob stores and get money from that as well.
Optional additions:
- Max Limit of 3k can be robbed
-
-
Description of the idea:
Adding a Jennifer’s smash and grab raid mission.
To put it simply, how this will work:
- You obtain the quest from the Drug Dealer.
- You get your friends to text the number. The minimum amount you can Have is none (you can do this alone unlike the bank) and the maximum amount you can have assisting you is 5 people.
- You get given the location on which Jennifer’s store you’re going to be robbing, and go to it.
- You then gunpoint the NPC, making sure everyone involved is inside the shop when you do so. You tell them to shut off the alarms inside. 1 minute...
@exrobite also suggested daily robberies which is similar to this idea and @peeps loved the idea so much it was recommended to be re-suggested as it was first made a suggestion before the purge of Ideas & Suggestions.
Suggestion Title: Daily Robbery Mission Suggestion Description: A daily mission involving sticking up a random shop around the city and taking the money. It could involve a silent section, where as long as the NPC is gunpointed no report is made, but as soon as they leave the business a report is made on the suspect.
Why should this be added?:
- More fun daily missions aside from chop shop, more ways to get money as criminal and it seems fitting in the roleplay of perpheads.
What negatives could this have?:
- More crime means a higher workload for PD, and...
it seems like in conclusion, people love the idea and development loves the idea. So I don’t see the point in bringing up such old and such different incomparable concepts when so many factors are different now.