- Messages
- 35
- Reaction score
- 2
- Points
- 90
Suggestion Title: Temporary removal for crafting Rifles/Snipers
Suggestion Description: A limited time occurrence where the ability to craft Rifles, and one shot to body snipers is removed to create scarcity
A lighter version would be the restriction of the amount of rifles/snipers being able to be crafted
This would likely require a reduction of TFU during this time, and a slight increase to specific SMGs prices to cover the economic side of things.
This is a huge shot in the dark and I don't expect it to be accepted as I think it will ruin the crime status quo which a lot of people say they dislike but they willingly participate in.
There are moments where I'm at city storage watching people pull out full military kits of weapons besides the body armor, and it's disheartening (I'm not innocent of this) When I load up on door supplies, medical supplies, tons of mags, and kitted out military rifle, it sucks the roleplay out of me.
Why should this be added?:
- At times it's very disheartening for new players to do home invasions on anyone other than other new players, and when the new player tag expires they're in for a world of hurt due to the weapon and money disparity.
- There would be actual meaning for the remaining rifles / snipers and they would be treasured like they would be in real life, instead of everyone running around with full battlefield 4 kits
- Fights will be incredibly different as the other weapons will be utilized more often
- The richer players will consume more amounts of money for the crazier guns making them opt for more reasonable ones
What negatives could this have?:
- It would likely ruin peoples raiding ability given they don't have military weapons
- It would hurt gameplay that specific people love, which is the competitive raiding
What problem would this suggestion solve?: It would solve the general lack of immersion that happens when you overhear 5 military rifles raid you or your neighbor and it sounds like Ukraine.
It would make raiding non-new players viable for new players
Suggestion Description: A limited time occurrence where the ability to craft Rifles, and one shot to body snipers is removed to create scarcity
A lighter version would be the restriction of the amount of rifles/snipers being able to be crafted
This would likely require a reduction of TFU during this time, and a slight increase to specific SMGs prices to cover the economic side of things.
This is a huge shot in the dark and I don't expect it to be accepted as I think it will ruin the crime status quo which a lot of people say they dislike but they willingly participate in.
There are moments where I'm at city storage watching people pull out full military kits of weapons besides the body armor, and it's disheartening (I'm not innocent of this) When I load up on door supplies, medical supplies, tons of mags, and kitted out military rifle, it sucks the roleplay out of me.
Why should this be added?:
- At times it's very disheartening for new players to do home invasions on anyone other than other new players, and when the new player tag expires they're in for a world of hurt due to the weapon and money disparity.
- There would be actual meaning for the remaining rifles / snipers and they would be treasured like they would be in real life, instead of everyone running around with full battlefield 4 kits
- Fights will be incredibly different as the other weapons will be utilized more often
- The richer players will consume more amounts of money for the crazier guns making them opt for more reasonable ones
What negatives could this have?:
- It would likely ruin peoples raiding ability given they don't have military weapons
- It would hurt gameplay that specific people love, which is the competitive raiding
What problem would this suggestion solve?: It would solve the general lack of immersion that happens when you overhear 5 military rifles raid you or your neighbor and it sounds like Ukraine.
It would make raiding non-new players viable for new players
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