- Staff
- #1
Brief description of idea:
Adding an "Explosive Ordinance Disposal" suit, as well as a Defuse Kit. 1 TFU Will be able to equip this at any one time.
The suit restricts player movement quite heavily, and offers protection from explosions and other benefits, such as:
- Offers protection from fumes caused by chemical explosions, such as meth / chemical table explosions.
- Officers wearing the suit will not be instantly black screened from a direct bomb explosion (-3 feet from a bomb), nor will grenades instantly black screen them.
- Officers caught indirectly in a bomb explosion (About 2 meters from the blast radius) will be rag dolled, majorly injured, crippled and completely unarmoured when they get up.
- Offers fire resistance to an extent, but whilst it stops officers from being ignited, the suit will wear down in exposure to fire.
This suit will not be overpowered, nor will it be usable beneficially in combat, as the following countermeasures are to be put into place for this suit to work:
- Offers NO Protection from bullets. Being fired upon wearing this suit will give no more protection than standard police body armour.
- Restricts player movement speed by 25%, and doubles stamina usage for sprinting and jumping.
- A primary weapon slot will automatically be replaced with the Defuse kit, mentioned further down in the suggestion.
- Surviving a bomb detonation in EOD Gear will still cripple you.
- Even when the EOD Suit is destroyed the restricted player movement will still be in effect.
- Flashbangs will not be available to officers in EOD Gear, and C2 charges will be limited to 2.
Additionally to this, Officers wearing the EOD suit will be equipped with "Defuse kits". The Defuse kit works as such:
- left clicking on a bomb with the defuse kit out will start an 8 second animation, alongside a status bar, where the officer begins defusing the Explosive. This has a 75% Chance of succeeding, with a 20% Chance of turning into a ticking timed explosive and a 5% chance of instant explosion.
- Right Clicking a remote explosive will play a 5 second animation, followed by the bombs number being changed. However, the bomb planter will have a text message sent to them with the new number 10 seconds after the number has been changed.
- Pressing R whilst facing a remote explosive with the defuse kit out will stand the bomb upright in position to place C2 on it, as currently, you have to manually flip a bomb to the right angle to get C2 Placed on it.
The Defuse kit will also work on car bombs as described:
pressing R on a car will inspect it for explosives. This will take 20 seconds.
left clicking the car will allow you to attempt to defuse the bomb whilst its still in the car with a 50% chance of success. This will take 15 seconds.
Right clicking the car will attempt to extract the bomb from the car, which will take 15 seconds, with a 75% chance of success.
Once the bomb is out the car, it can be defused with a 95% chance of success.
The risk here is the car could explode when defusing or extracting the bomb. Once the bomb is out the car however, it can be taken to a safe place for safe disposal.
The benefits of this adds a risk factor, where you have the opportunity to actually defuse the explosive without detonating it, however the risk of explosion means any smart officer would still go through the procedure of cordoning off a safe detonation area should the bomb explode.
If a bomb is successfully defused, it can be confiscated for a reward of around 1.25k or around that depending on officer saturation.
What benefits would this idea have for the department:
- More role play encouraged, as officers would have to act as if there was a real present threat.
- Gives officers more options for dealing with explosives as currently there options are thin and risky
- Won't disbalance the server in the slightest
- Might encourage more bomb threat roleplay
- The defuse kits ability to flip a bomb up to a C2able position will come in handy massively instead of having to bottle flip a bomb for a minute just to be able to C2 it.
What potential negatives could this have for the department:
- Rare when a bomb actually ever is found (But it does happen)
- Involves making a model or using one from the workshop, 2 things that PERP doesn't seem to have the luxury of having anymore.
- As hard as I tried to think of a workaround for potential for abuse, the potential could still be there.
- Having an EOD suit that can't stop a bullet in the same way "lighter" armour would is gonna be a real pain for the "Muh realism" lobby.
Other additions:
Could either be given to all whitelisted TFO's, or be an "Additional training" thing.
Adding an "Explosive Ordinance Disposal" suit, as well as a Defuse Kit. 1 TFU Will be able to equip this at any one time.
The suit restricts player movement quite heavily, and offers protection from explosions and other benefits, such as:
- Offers protection from fumes caused by chemical explosions, such as meth / chemical table explosions.
- Officers wearing the suit will not be instantly black screened from a direct bomb explosion (-3 feet from a bomb), nor will grenades instantly black screen them.
- Officers caught indirectly in a bomb explosion (About 2 meters from the blast radius) will be rag dolled, majorly injured, crippled and completely unarmoured when they get up.
- Offers fire resistance to an extent, but whilst it stops officers from being ignited, the suit will wear down in exposure to fire.
This suit will not be overpowered, nor will it be usable beneficially in combat, as the following countermeasures are to be put into place for this suit to work:
- Offers NO Protection from bullets. Being fired upon wearing this suit will give no more protection than standard police body armour.
- Restricts player movement speed by 25%, and doubles stamina usage for sprinting and jumping.
- A primary weapon slot will automatically be replaced with the Defuse kit, mentioned further down in the suggestion.
- Surviving a bomb detonation in EOD Gear will still cripple you.
- Even when the EOD Suit is destroyed the restricted player movement will still be in effect.
- Flashbangs will not be available to officers in EOD Gear, and C2 charges will be limited to 2.
Additionally to this, Officers wearing the EOD suit will be equipped with "Defuse kits". The Defuse kit works as such:
- left clicking on a bomb with the defuse kit out will start an 8 second animation, alongside a status bar, where the officer begins defusing the Explosive. This has a 75% Chance of succeeding, with a 20% Chance of turning into a ticking timed explosive and a 5% chance of instant explosion.
- Right Clicking a remote explosive will play a 5 second animation, followed by the bombs number being changed. However, the bomb planter will have a text message sent to them with the new number 10 seconds after the number has been changed.
- Pressing R whilst facing a remote explosive with the defuse kit out will stand the bomb upright in position to place C2 on it, as currently, you have to manually flip a bomb to the right angle to get C2 Placed on it.
The Defuse kit will also work on car bombs as described:
pressing R on a car will inspect it for explosives. This will take 20 seconds.
left clicking the car will allow you to attempt to defuse the bomb whilst its still in the car with a 50% chance of success. This will take 15 seconds.
Right clicking the car will attempt to extract the bomb from the car, which will take 15 seconds, with a 75% chance of success.
Once the bomb is out the car, it can be defused with a 95% chance of success.
The risk here is the car could explode when defusing or extracting the bomb. Once the bomb is out the car however, it can be taken to a safe place for safe disposal.
The benefits of this adds a risk factor, where you have the opportunity to actually defuse the explosive without detonating it, however the risk of explosion means any smart officer would still go through the procedure of cordoning off a safe detonation area should the bomb explode.
If a bomb is successfully defused, it can be confiscated for a reward of around 1.25k or around that depending on officer saturation.
What benefits would this idea have for the department:
- More role play encouraged, as officers would have to act as if there was a real present threat.
- Gives officers more options for dealing with explosives as currently there options are thin and risky
- Won't disbalance the server in the slightest
- Might encourage more bomb threat roleplay
- The defuse kits ability to flip a bomb up to a C2able position will come in handy massively instead of having to bottle flip a bomb for a minute just to be able to C2 it.
What potential negatives could this have for the department:
- Rare when a bomb actually ever is found (But it does happen)
- Involves making a model or using one from the workshop, 2 things that PERP doesn't seem to have the luxury of having anymore.
- As hard as I tried to think of a workaround for potential for abuse, the potential could still be there.
- Having an EOD suit that can't stop a bullet in the same way "lighter" armour would is gonna be a real pain for the "Muh realism" lobby.
Other additions:
Could either be given to all whitelisted TFO's, or be an "Additional training" thing.