Suggestion Title: Toggle physgun functionality on props
Suggestion Description: We should be able to 'lock' certain props so that the physgun does not affect it. Similar to how the image frames have lockable pictures.
Why should this be added?:
I cannot think how many times I have set up a market table with many items for sale, and when trying to move an item (especially small items like pistols), i grab the table by mistake and mess everything up.
What negatives could this have?:
None, imo
What problem would this suggestion solve?: Accidentally grabbing the wrong prop, like my example with the market tables
Suggestion Description: We should be able to 'lock' certain props so that the physgun does not affect it. Similar to how the image frames have lockable pictures.
Why should this be added?:
I cannot think how many times I have set up a market table with many items for sale, and when trying to move an item (especially small items like pistols), i grab the table by mistake and mess everything up.
What negatives could this have?:
None, imo
What problem would this suggestion solve?: Accidentally grabbing the wrong prop, like my example with the market tables
