Map Suggestion V5 WEEKEND

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Suggestion Title: V5 WEEKEND
Suggestion Description: For very long years we had maps very similar to v5 but v6 is a whole new map. I think it would be a good idea to get some nostalgia and to switch to V5 every first weekend of the month. So 2 days per month. This would break the routines and it would be something new without actually devs putting in work. I'm confident everyone will be looking forward to this weekend.

Why should this be added?:
- Breaks V6 routines, creates changes that require no work.
- A lot of OG players will return, they will buy perp tokens and server will get more money.
- V5 bazaar, projex, glassco, and morons.
- New base defences, no prefire spots memorised = more fun
What negatives could this have?:
- People might be confused on mug map
- The devs that made v6 might get bullied
- OG players might get addicted to perp again

What problem would this suggestion solve?: This tries to solve V6 getting boring.
 
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I think all of you are just nostalgic and forget how much of an improvement v6 is.

The city doesn't feel alive? Idk about you, but before cops didn't even bother patrolling the city because nothing would happen there except the occasional bank robbery and office raid. And of course ticketing people for parking.

Bazaar was a hotspot... Yes of death and people gawking at the shootouts until they died. It also fluctuated a lot in terms of activity, because one player can make the difference.

You couldn't drive on the highway without hitting the very common sweater.

There was rarely available properties at high population.

There was not a lot of escape routes when running from cops.

Slums staircase being a nightmare of combat.

City Hall being needlessly huge.


Of course there is improvements to be done to the whole map, but I think you're all forgetting how long the community begged for the map to be overhauled for these exact issues and many more!
 
I think some of you misunderstand the point of this post. This suggestion isn’t about shitting on v6 saying v5 is better. It is about breaking the repetitiveness of the current map for 2 days per month. Now v5 was far from perfect sure, but these imperfections was what gave the map a soul. For example hitting a sweater in the highway at 130 mph was a unique experience , or when driving from the city to business, you spot a car pileup ahead and trying to avoid a collision by improvising was an experience. I’m confident if we put v5 on for 2 days a month, only complaint you will be hearing is that the server is full.

So I hope you guys will give this a chance as a lot of us really want this to happen.
 
This isn't just a case of "would it be nice", I have read through most of the posts in this thread and many of them are clearly nostalgia, I could do a whole essay on how V5 was not more "lived in" or "alive", but that isn't the point of what I'm about to say, you're allowed to like what you like - and it is okay to be nostalgic. That being said, changing maps for a couple of days every month is actually quite impractical for a few reasons:
  • Crash restore isn't designed to handle switching to entirely different maps. It is why when we first switched to V6 we had to manually wipe the crash restore data to stop everyone's props from spawning in walls (or actually the ground, as V6 sits about 2000u higher than previous maps. Even if we changed the restore system, the only solution is that switching maps would entirely wipe every prop/property off the map when switching both to and from V5.
  • There are features of the gamemode that were designed around V6, and that V6 was designed around. Such as the advert system, shop wallpapers, the upcoming Fast Food worker job, items in shops (some of which don't exist in other map versions vice versa), and there are likely 100s of other tiny ways things will break that we would spend the next few months cleaning up.
  • If you have V6 installed (which I imagine is most people, whether subscribed or cached), V5 is actually kind of broken. Textures are scaled wrong, some models don't display right. It is fixable, but would mean taking my time away from V7 to edit either V5 or V6, at a time when we are aiming for quite a short development cycle.
  • The tutorials are designed around different maps, teaching you different things in different locations. If a player joined on a V5 day, did the tutorial (assuming it is working right), and they learnt about the V5 shops, monorail, general locations etc, it is going to be an inconvenience or maybe even overwhelming when the next day we are on an entirely different map to the one their tutorial taught them about, now with a metro, different shops, altered mechanics.
  • It complicated adding new mechanics. We no longer have to get things working for one map, but instead two. And part of the advantage with V6 is that we can make changes to the map to support the gamemode (like the rework of Mcuews in preperation for the previously mentioned new job. We can't do this for V5, it just isn't a realistic option.
  • Over the past year the rules and administrative practices have been changed and optimised for the new map. Part of designing V6 involved looking at the rules and seeing what could be made less strict and instead blocked by map/gameplay design. Not to mention rule changes that were very specific to V1-5's design (such as the intersection).
  • The same point above goes even further for the Laws. A1L and the PLPD have done a lot of law refactoring since V6 has come out, not to mention specific references to stuff like images of the road signs. Players love to find loopholes and cause issues around gaps in the law, so whilst maybe this should be a "use common sense" point, we know it will just be used to either over-reach, or get away with crimes.
  • Similarly PD training has been adjusted for V6's combat design. I 100% see IAs happening as a result of officers being trained (and policy being altered) for V6.
  • And finally, over half the guides were rewritten for V6, some regarding changed mechanics, some because locations moved, but maybe most importantly, guides/rules around base defences and combat, which were refactored quite a bit to accommodate V6's more balanced properties.
For one off events and special occasions, switching maps is fun, and people can look past the issues (and if they can't, they don't have to put up with it for long). But I can't see a consistent rotation co-existing with V6 (or the future V7) being a practical possibility, regardless of whether you think V5 was the best map ever, or outdated and just nostalgic.
 

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