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Suggestion Title: Veikko’s Expansion
Suggestion Description: .
TL : DR
Upgrading your cars should be made more in-depth. With certain parts being upgradable in their unique right.
If you don’t care about the grading system, don’t read the below. The suggestion is about using that system as a foundation to allow players to bump up their car in unique ways from their stock state into what they specifically want to tune it to be upgraded to. Furthermore, to add a unique overview tool for Roadcrew and highly skilled repairmen.
This measures the car STOCK not with any upgrades.
|
Speed =
30 mPH is D or 1
31-49 is D+ 1.5
50 mPH is C or 2/5 |
51-79 mPH is C+ or 2.5
80 mPH is B or 3
81-99mPH is B+ or 3.5
100 mPH is A or 4
101-129 mPH is A+ or 4.5
130+ mPH is S or 5.
Handling =
1/3 - Subjective deduction but relatively easy to say that if it handles like a Furai it's bad...
2/3 - Can drift and round corners most of the time just fine.
3/3 - Like an Audi R8 or R34 on a good day.
Storage =
1/3 - 1 is less than 10kg and or can't carry at least 3 slots
2/3 - 2 is 3 slots and over 10kg
3/3 - 3 is 50 kg+ and 3+ slots.
Durability =
1/3 - 1 is your car disabled using one beretta m9 magazine
2/3 - 2 it can handle about half a magazine from an AK
3/3 - 3 It can handle a full magazine or more
|
I'll use my old cars as an example:
Nissan R34 Skyline
Handling: Great 3/3
Speed: 3.5/5 Good
Storage: 2/3 Good
Durability: 2/3 Good
Score: 10.5/14
Car Class: A+
Mini Cooper
Handling: Great 3/3
Speed: 1/5 Good
Storage: 1/3 Good
Durability: 1/3 Good
Score: 6/14
Car Class: D
Dodge Charger SRT-8
Handling: Good 2/3
Speed: C+ 2.5/5
Storage: 3/3 Good
Durability: 2/3 Good
Score: 9.5/14
Car Class: B+
|
D Tier: 6 or Below
D+ Tier: 6.5
C Tier: 7
C+ Tier: 7.5-8
B Tier: 8.5
B+ Tier: 9-9.5
A Tier: 10
A+ Tier: 10.5-11
S Tier: 11.5
S+ Tier: 12-14
In addition a simple overview for Roadcrew to repair these parts individually when they’re broken would be nice add on. Reparation is still left clicking with a wrench but you can actively see each part and how damaged it is after each repair hit.
To see the same overview off duty, players must go to Veikko to specifically have a diagnosis except if they’re a certain Repair skill level.
Why should this be added?:
- a LOT more personalization for each car being way more unique.
- tons of more roleplay around being a mechanic
- lot more vanity to spend your money on, tuning up crappy cars and sinking millions into making them proper racing / rally cars.
- Leads to hilarious situations where you find someone tuned a seemingly crap looking car into being considerably better and higher Class so chases are more interesting.
What negatives could this have?:
- Will probably come out in V7 because it’s a big idea that will probably take a lot of time and effort.
What problem would this suggestion solve?: N/A
Suggestion Description: .
TL : DR
Upgrading your cars should be made more in-depth. With certain parts being upgradable in their unique right.
If you don’t care about the grading system, don’t read the below. The suggestion is about using that system as a foundation to allow players to bump up their car in unique ways from their stock state into what they specifically want to tune it to be upgraded to. Furthermore, to add a unique overview tool for Roadcrew and highly skilled repairmen.
This measures the car STOCK not with any upgrades.
|
Speed =
30 mPH is D or 1
31-49 is D+ 1.5
50 mPH is C or 2/5 |
51-79 mPH is C+ or 2.5
80 mPH is B or 3
81-99mPH is B+ or 3.5
100 mPH is A or 4
101-129 mPH is A+ or 4.5
130+ mPH is S or 5.
Handling =
1/3 - Subjective deduction but relatively easy to say that if it handles like a Furai it's bad...
2/3 - Can drift and round corners most of the time just fine.
3/3 - Like an Audi R8 or R34 on a good day.
Storage =
1/3 - 1 is less than 10kg and or can't carry at least 3 slots
2/3 - 2 is 3 slots and over 10kg
3/3 - 3 is 50 kg+ and 3+ slots.
Durability =
1/3 - 1 is your car disabled using one beretta m9 magazine
2/3 - 2 it can handle about half a magazine from an AK
3/3 - 3 It can handle a full magazine or more
|
I'll use my old cars as an example:
Nissan R34 Skyline
Handling: Great 3/3
Speed: 3.5/5 Good
Storage: 2/3 Good
Durability: 2/3 Good
Score: 10.5/14
Car Class: A+
Mini Cooper
Handling: Great 3/3
Speed: 1/5 Good
Storage: 1/3 Good
Durability: 1/3 Good
Score: 6/14
Car Class: D
Dodge Charger SRT-8
Handling: Good 2/3
Speed: C+ 2.5/5
Storage: 3/3 Good
Durability: 2/3 Good
Score: 9.5/14
Car Class: B+
|
D Tier: 6 or Below
D+ Tier: 6.5
C Tier: 7
C+ Tier: 7.5-8
B Tier: 8.5
B+ Tier: 9-9.5
A Tier: 10
A+ Tier: 10.5-11
S Tier: 11.5
S+ Tier: 12-14
In addition a simple overview for Roadcrew to repair these parts individually when they’re broken would be nice add on. Reparation is still left clicking with a wrench but you can actively see each part and how damaged it is after each repair hit.
To see the same overview off duty, players must go to Veikko to specifically have a diagnosis except if they’re a certain Repair skill level.
Why should this be added?:
- a LOT more personalization for each car being way more unique.
- tons of more roleplay around being a mechanic
- lot more vanity to spend your money on, tuning up crappy cars and sinking millions into making them proper racing / rally cars.
- Leads to hilarious situations where you find someone tuned a seemingly crap looking car into being considerably better and higher Class so chases are more interesting.
What negatives could this have?:
- Will probably come out in V7 because it’s a big idea that will probably take a lot of time and effort.
What problem would this suggestion solve?: N/A