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Suggestion Title: Warrants, DNA and Investigation RP
Suggestion Description: This was a paraphrase of a in-depth explanation on a suggestion I had coming from another thread that I wanted to specify on.
A crafted item using paper towels (or cloth if cloth was to be added) and a one time tapestry (if added ideally) and glue (if glue was to be added) is what I would say works, Ideally cloth along with other materials should be added as an item and obtained from a general store. A person has to have the levels to craft it and when crafted the mask or gloves can be worn and taken off by police or people if a person is ziptied or cuffed. When a criminal wears a glove and he kills a player his DNA is not found on the body however he is still stained with gunshot residue making him a prime suspect if found with it. Criminals with this who are caught can be charged with the crime if decided guilty by cops per scene but criminals can attempt to escape and wash it through a 15+ second long loading screen of "washing gun shot residue". Guns can also have serial numbers whenever they are created that we can see in the description of the gun or it can say if the gun was shot recently. Further more to give investigation roleplay to the cops I believe it is at your discretion what is the best way to do this but if the cops go back to where they believe shots were fired they can collect bullet casings and have a swep that tells them if that gun fired at this location. Gloves or no gloves if that gun is found on the person they are convicted. The glove mechanic forces cops to at least DO that effort and prove that they can roleplay instead of gunpoint crims and ruleplay 3.4 then slap crims with a murder charge because they magically get DNA. When a player is killed instead it tells the cop "A Local described the shooter as (insert mild description) who used a (insert gun)". Then cops are on a hunt for a guy matching description with that gun or a gun shot residue positive.
The Pros of this is opening doors to investigating roleplay, criminals can actually get away with murder without having to shoot all the time and don't get an instant warrant.
Why should this be added?:
- The police would greatly benefit through learning how to catch a person and roleplay a real and effective method of cracking a case while disposing of the old and unrealistic form of using a "DNA Tool" to track anybody who killed a person even if the person never got hurt therefore realistically leaving no DNA somehow the DNA tool still works which seems hypocritical. It should be called "The Killer Finder Tool"
What negatives could this have?:
- A need for detectives would open up and this is actually good and bad. Bad because learning how cops REALLY track down suspects instead of using a magical DNA tool could be a learning curve for a few however it is not hard and should be easy for most to quickly grasp. The detectives could also be a division which needs work to be done then undercover cops can be a thing to make an investigation easier or stings or things of that nature can butterfly effect into the roleplay scene. Nonetheless learning this would surely be something some may find challenging as it's out of their comfort zone but I hope it can bring better and higher quality roleplay to the police department.
Useful Images:
Suggestion Description: This was a paraphrase of a in-depth explanation on a suggestion I had coming from another thread that I wanted to specify on.
A crafted item using paper towels (or cloth if cloth was to be added) and a one time tapestry (if added ideally) and glue (if glue was to be added) is what I would say works, Ideally cloth along with other materials should be added as an item and obtained from a general store. A person has to have the levels to craft it and when crafted the mask or gloves can be worn and taken off by police or people if a person is ziptied or cuffed. When a criminal wears a glove and he kills a player his DNA is not found on the body however he is still stained with gunshot residue making him a prime suspect if found with it. Criminals with this who are caught can be charged with the crime if decided guilty by cops per scene but criminals can attempt to escape and wash it through a 15+ second long loading screen of "washing gun shot residue". Guns can also have serial numbers whenever they are created that we can see in the description of the gun or it can say if the gun was shot recently. Further more to give investigation roleplay to the cops I believe it is at your discretion what is the best way to do this but if the cops go back to where they believe shots were fired they can collect bullet casings and have a swep that tells them if that gun fired at this location. Gloves or no gloves if that gun is found on the person they are convicted. The glove mechanic forces cops to at least DO that effort and prove that they can roleplay instead of gunpoint crims and ruleplay 3.4 then slap crims with a murder charge because they magically get DNA. When a player is killed instead it tells the cop "A Local described the shooter as (insert mild description) who used a (insert gun)". Then cops are on a hunt for a guy matching description with that gun or a gun shot residue positive.
The Pros of this is opening doors to investigating roleplay, criminals can actually get away with murder without having to shoot all the time and don't get an instant warrant.
Why should this be added?:
- The police would greatly benefit through learning how to catch a person and roleplay a real and effective method of cracking a case while disposing of the old and unrealistic form of using a "DNA Tool" to track anybody who killed a person even if the person never got hurt therefore realistically leaving no DNA somehow the DNA tool still works which seems hypocritical. It should be called "The Killer Finder Tool"
What negatives could this have?:
- A need for detectives would open up and this is actually good and bad. Bad because learning how cops REALLY track down suspects instead of using a magical DNA tool could be a learning curve for a few however it is not hard and should be easy for most to quickly grasp. The detectives could also be a division which needs work to be done then undercover cops can be a thing to make an investigation easier or stings or things of that nature can butterfly effect into the roleplay scene. Nonetheless learning this would surely be something some may find challenging as it's out of their comfort zone but I hope it can bring better and higher quality roleplay to the police department.
Useful Images: