i dont enjoy pvp, theres too many problems with it
- hit reg is horrible no matter what ping ( .50 going through someone with no dmg more than half of the time ive ever used an as50 )
- audio is horrible (suggestion made -> fix helps -> v6 comes out and audio still bad -> suggestion made -> 1 year passes -> still not fixed -> where the fuck am i getting shot from -> i dont want to play anymore )
- map was not designed with pvp in mind ( yes bro lets make foundry virtually unraidable by adding 9 km sightlines with no ability for counterplay )
- org meta ( base with 999 ally and 999 org member and 999 flankers and 999 cops and 999 civs breaking 3.4 with reports taking 20 min to solve )
- rewards are meaningless ( grow -> harvest -> dry -> sell -> gamble/spend -> repeat ) ( get gun -> use in raid -> die -> ok )
- 90% of pvp is rp-less ( raid and bank spam ), the last 10% are with new players who join the server actually wanting to roleplay
- no true pvp endgame ( you only keep playing this server as a pvper if you have no other games to play ) other than spamming as50s every raid
there would be more rp pvp if raiding wasn't the main way to pvp. the fact is that 90% of players on this server spend their time growing and drying by themselves in a base while tabbed out watching youtube. if you can make more money by not interacting with a single person on the server for 24 hours straight than by actively roleplaying (government jobs, crafting/selling, etc), then there is a serious flaw with the server's progression and something needs to change. this has been a preexisting problem in v5, but exacerbated by how gigantic v6 is in comparison.