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Something to consider when I talk about any sort of recoil change. We are not Battlefield or CoD so no run and gun type gunplay. We tend treat characters as an average person, not a seasoned combat veteran. That said, my goal is to make it feel more manageable, if possible.
StephenPuffs
StephenPuffs
I have tried many different settings we have currently to find a better feel for any gun. However, in some of my research/analysis into how I think recoil is handled in other games, I believe I found some of what makes PH fall short ”controllable" or "predictable", apart from animations. But how we can replicate that, I have yet to figure out how to do it well.
SomeUser
SomeUser
Trying to describe it is hard, But look at for example ready or not, Thats a game that you can consider to have perpheads eliments especally with TFU for example as you have you scar your G36C for example, where they feel wighty, where you know the recoil is going to go if you hold ur mouse and not ect
SomeUser
SomeUser
But then again its not just me, theres how many players on a day to day basis (That are way better then me lmao) So it be worth kinda making something and seeing what people think potentally (this would take some time tho, and sorry for yapping so much im just invested lmao)
lets get on zarp with dh :punch:
Kronen
Kronen
me and dh go way back to the school bus fights
choklad
choklad
I heard it was LT who broke up the fight…
Kronen
Kronen
lt is a bad bih on god
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