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Quote of the day:

Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present

- Grand Master Oogway
MJ im so sorry for saying your the biggest yapper, that is no longer the case
MJ.
Who's the next goat
SomeUser
SomeUser
Im not naming the names, Just because i don't want you two giving each other notes
why are you tryna metagaming in my dms men, not cool. i will now crashout in your private dms with many many many many many many many many many words
Jack P
Jack P
You're right, I should do it here instead. 10 Toes right now.
Given the process for what I'm making is a bit more involved than something like cocaine production but it clearly wouldn't be nearly as profitable. How opposed would you be to making the cocaine production have a bit more steps to it?
  • Disagree
  • Fire
Reactions: Baba and MJ.
StephenPuffs
StephenPuffs
That wouldn't change anything of what I'm talking about. And the idea of what to change the process to isn't the problem. It would still be mostly hands-off like it is now, but with a few extra steps involved as to balance it out some. As I have no desire to make anything more profitable than it is currently or increase it itself.
Clarky
Clarky
Maybe small minigames like from the game Schedule I? For example you manually apply the ingredients and such by pouring the ingredients around the coca leaves on the table,
Clarky
Clarky
this introduces more meaningful interactivity without making it too tedious (depends on how you execute it) and not just clicking some buttons. It's a somewhat hands-off solution but you have to actually put a bit of thought in getting your produce complete.
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