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Map Rotation

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Hey there,

A recent suggestion was made not too long ago by @Dom_, where he suggests a map rotation. We have decided to give this a go, to try and give some variety to the game. The purpose of this post is to give you a chance to vote on which map should be the first one, and how often they should switch around.

This is currently being worked on by @Bolli, so hopefully it should be ready in the near future.

Rule Changes 14/10/2019

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Hey,

There has been some minor updates to the following rules: 3.4, 3.18 and 5.3.

3.4 Putting your Life at Risk

A few examples has been added to the rule, to hopefully help clarify it a bit more.

3.18 Storages and trunks

The rule now specifies that this also includes government officials, this has always been enforced but this should help clarify it.

While their life is in immediate danger a player must not use their storage boxes/trunks to avoid losing valuable items that the player is currently holding on their person, this is also including the confiscation of firearms or illegal items whilst on duty as an LEO. This also includes detaching weapon attachments with the intention of avoiding their loss.

5.3 Raiding

Civilians can now return to raids where they died, as long as it is the same raid/RP sit.

Civilians are not allowed to raid, or assist others who...

SERVER EVENTS - 05/10/2019

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05/10/2019 - SERVER EVENTS

Been a while since we have done some events, so it's time to host a few!

BAT BATTLE
Each player is given a bat, the goal is to knock everyone else out and be the last man standing.

TIME: 6:00PM BST (GMT+1)

WINNER (ROUND 1): Whitetiger
WINNER (ROUND 2): Team Blue

PRIZE:
$50,000 for each winner

ONE IN THE CHAMBER (SUBURBS)
One in the chamber tests your ability to aim quickly and precisely. If your bullet hits, you'll kill
the player and get another bullet in your magazine. If you run out of bullets, use your knife!

TIME: 7PM BST (GMT+1)

WINNER (ROUND 1): @Al Capone
WINNER (ROUND 2): @Al Capone

PRIZE:
$50,000 for each winner

BEACH DERBY
Participants are teleported onto of a floating wooden platform, that slowly decays.
Each player is...​

Update Log - 24/07/2019

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Update Log - 24/07/2019
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An update went live this morning. It mainly contained bug fixes, but it also contained and important piece of code in preparation for something that I have been working on.

Here is the change list
  • Added automatic Job Playtime tracking, meaning that I don't have to spend time running a report for the PLPD
  • Added the Police Handbook to the Police Computer (Note: You need to be on a Chromium enabled branch for this to work)
  • Added plpd.online to the Police Computer, including an automatic login system
  • Added computer desks in the City Hall that allow access to paralake.city, which includes an automatic login system
  • Changed the entire back-end of paralake.city to Python to make it much faster and easier to develop
  • Changed the Dispatch office doors to be slightly harder to break into
  • Fixed radio...

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