- Staff
- #1
Suggestion Title: Map Mood
Suggestion Description: Tone down some of the nearly cartoony artstyle of the map by adding some wear and tear to the textures of buildings, tunnels, streets and sidewalks. As it stands right now the map has the appearance of a place that has never been set foot in. It's unnatural and weird.
In addition to this, the lighting is overly bright, making nighttime seem like daytime. I suggest adjusting this to make nighttime actually matter.
V5 did this well enough, mostly through the use of HL's textures that came with it naturally. V5 genuinely looked lived in and excessively used.
The exteriors of buildings in V6 look genuinely out of place, and almost look like something from TF2.
The exterior walls of Office, as an example, have apparently never been vandalized or been given as much as a scratch.
In addition to this, a lot of placed props on the map have an appearance that's unnaturally clean. Please, for the love of god, give them some flaws. The crates in city storage look completely out of place, like they were just machined and assembled 5 minutes ago.
Fade some of the paint, add some dirt, chip some of the wood, any of that jazz.
As for the blacked out windows for the bazaar, or the windows for any of the set dressing buildings, give them a layer of dirt and scratches too. Doesn't have to be much, but enough to notice.
If you see the image of the building marked TINY, the windows are rusted to hell, but the walls are unnaturally clean in comparison.
In the alleyway photo, the floor is dirty but the walls are once again unnaturally clean. I'm not suggesting that only alleyways are affected by this proposed change, I suggest that all surfaces should receive a slight weathering effect, specifically exterior ones.
In the fire exit door photo, the door is incredibly shiny, and none of the walls are even touched. This is extremely abnormal for a functional place of business that has constant traffic. There would always be some degree of grime, dirt or paint chipping present.
Why should this be added?:
- The proposed changes would make the city feel lived in.
- Remove some of the almost cartoonish appearance the map currently has.
- Surfaces look like they illuminate their surroundings, this proposed change aims to combat that.
What negatives could this have?:
- This could make it harder to acquire targets in combat, through both nighttime visibility and textures obfuscating players, making them hard to detect against certain walls with select combinations of clothing.
What problem would this suggestion solve?: The unsettling vibe the map currently has would be gone, if done.
Useful Images:
Suggestion Description: Tone down some of the nearly cartoony artstyle of the map by adding some wear and tear to the textures of buildings, tunnels, streets and sidewalks. As it stands right now the map has the appearance of a place that has never been set foot in. It's unnatural and weird.
In addition to this, the lighting is overly bright, making nighttime seem like daytime. I suggest adjusting this to make nighttime actually matter.
V5 did this well enough, mostly through the use of HL's textures that came with it naturally. V5 genuinely looked lived in and excessively used.
The exteriors of buildings in V6 look genuinely out of place, and almost look like something from TF2.
The exterior walls of Office, as an example, have apparently never been vandalized or been given as much as a scratch.
In addition to this, a lot of placed props on the map have an appearance that's unnaturally clean. Please, for the love of god, give them some flaws. The crates in city storage look completely out of place, like they were just machined and assembled 5 minutes ago.
Fade some of the paint, add some dirt, chip some of the wood, any of that jazz.
As for the blacked out windows for the bazaar, or the windows for any of the set dressing buildings, give them a layer of dirt and scratches too. Doesn't have to be much, but enough to notice.
If you see the image of the building marked TINY, the windows are rusted to hell, but the walls are unnaturally clean in comparison.
In the alleyway photo, the floor is dirty but the walls are once again unnaturally clean. I'm not suggesting that only alleyways are affected by this proposed change, I suggest that all surfaces should receive a slight weathering effect, specifically exterior ones.
In the fire exit door photo, the door is incredibly shiny, and none of the walls are even touched. This is extremely abnormal for a functional place of business that has constant traffic. There would always be some degree of grime, dirt or paint chipping present.
Why should this be added?:
- The proposed changes would make the city feel lived in.
- Remove some of the almost cartoonish appearance the map currently has.
- Surfaces look like they illuminate their surroundings, this proposed change aims to combat that.
What negatives could this have?:
- This could make it harder to acquire targets in combat, through both nighttime visibility and textures obfuscating players, making them hard to detect against certain walls with select combinations of clothing.
What problem would this suggestion solve?: The unsettling vibe the map currently has would be gone, if done.
Useful Images: