Server Suggestion Buff Cars

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Suggestion Title: buff cars
Suggestion Description: Make vehicles drive faster and handle better, INCLUDING PD cars.

A basic idea is that cars probably should drive easily 30+ MPH faster than what they currently do.

Why should this be added?:
- make commuting around the map reasonable
- make tricks more accessible to people without hyper cars
- compensate players for the big increase in scale of V6 compared to V5.
- Saves time travelling
- Makes chases more enjoyable
- Makes cars more viable in combat versus being moving caskets
- Closer speeds to the real life speed of vehicles.
- Remove this weird thing where it takes a hyper car or a sports car with multiple engine upgrades to even scrape 100 MPH mark.
- gives Roadcrew more to do and talk about
- Gives RTU more to do and talk about
- Controlling the car better on winding roads

What negatives could this have?:
- car crashes may happen more often
- may take some time fine tuning all the cars
- May cause imbalance if done incorrectly

What problem would this suggestion solve?: Cars drive far too slow now.

Maybe back in Paralake V5 it was okay given the smaller scale of the map.

Fortunately, Now we have so much more tricks, jumps, buildings and space to drive with in terms of scale.
 
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The whole point of it taking you longer to get to places is so the map feels bigger, while remaining the same size...

The car speeds are perfectly fine. This would just resort into an insane amount of crashes as people already barely know how to control their car and think they need to be doing 100% of their car's capability in the city.
 
the problem with both arguments is the following

1) certain cars are so severely inferior that most players don’t bother buying them. Instead, opting to save up for a meta hyper cars.

This is clearly a problem for those of us who enjoy the aesthetic but can’t help but suffer the mediocrity of many iconic cars primlocked at less than 80 MPH even after engine upgrades. Let alone that their handling is painfully bad.

2) this idea calls for better handling, which if the concern was the amount of crashes, then a healthily balanced improvement of handling alongside speed should not be a problem as more cars (not hyper cars) are made to feel more controllable as well as more pleasing to drive.
 
1) certain cars are so severely inferior that most players don’t bother buying them. Instead, opting to save up for a meta hyper cars.
I'd suggest in that case to make a list of a set of cars that are too slow now and could do with a slight modification; If you don't have the car theres probably a few people you can come across that do that you can ask keys to for a quick test drive.


2) this idea calls for better handling, which if the concern was the amount of crashes, then a healthily balanced improvement of handling alongside speed should not be a problem as more cars (not hyper cars) are made to feel more controllable as well as more pleasing to drive.
Most of the slower cars do drive better where there is less grip loss (aside from the occasional map collision where the car gets stuck for a second e.g. Regals -> Office slope at the top, even though lately this feels more smooth)
They did some tuning to the Box Ambulance I believe as it now feels like it can nearly turn sharper then the Three-wheeler bicycle.
 
"certain cars are so severely inferior that most players don’t bother buying them. Instead, opting to save up for a meta hyper cars." This is so true, you only see the same 15 cars drive around, all in pretty much the same color, with pretty much same looking people inside.
 
No.... just no... A slight buff to RTU vehicles would be reasonable, but for the most part having vehicles that exceed double the highway speed limit would just cause so many problems. Any cars that are 900k+ can outrun Police Vehicles if you're skilled and knowledgeable enough. Not to mention that turns etc are hard to manage for most players as it is. Most people can't even drive. Adding extra speed to this just sounds like a catalyst for more unintentional incidents.
 
Instead of an overall buff, how about allowing more than 2 upgrades (though they'd be ridiculously expensive). Good money sink, allows all vehicles to be fast... for a price.
 
Instead of an overall buff, how about allowing more than 2 upgrades (though they'd be ridiculously expensive). Good money sink, allows all vehicles to be fast... for a price.
I think a 3rd upgrade that focuses on mainly accel and maybe 5mph tops max speed would be reasonable for like a 2/3mill price tag
 
Instead of an overall buff, how about allowing more than 2 upgrades (though they'd be ridiculously expensive). Good money sink, allows all vehicles to be fast... for a price.
Nah, I'd say this be bad, as then PD cars need to get buffed again in order to catch up, lets be real most crims will have the money to upgrade their car.


Best is to make a list of Low & Mid cars that deserve a slight buff, thats more reasonable then giving all cars another upgrade.
 
No.... just no... A slight buff to RTU vehicles would be reasonable, but for the most part having vehicles that exceed double the highway speed limit would just cause so many problems. Any cars that are 900k+ can outrun Police Vehicles if you're skilled and knowledgeable enough. Not to mention that turns etc are hard to manage for most players as it is. Most people can't even drive. Adding extra speed to this just sounds like a catalyst for more unintentional incidents.
The problem with this logic is that if most players don’t bother buying these sports cars and just opt to save up for a hyper car, which is what happens, this negates your point.

1) Why would the average person pay the price of 140 MPH Audi R8 Plus in upgrades and stock payment for something like a MAZDA RX-7. They won’t, they’ll continue to just save up and buy a hyper car. Furthermore, this buff improves handling in a balanced way which makes it easier to control so crashes aren’t a concern.

2) Cops have RTU and they have numbers. Even with a HyperCar that goes 140 MPH, it’s balanced. If after all that, the next argument is cop cars should be faster, that’s wrong because it removes the only counter play criminals have to police chases and would just be begging for crimes to resort to shooting more.
 
A 10% increase in each cars speed is a far better “solution” than adding +30 to every single car to the issue you are describing. Simply adding +30MPH to all cars would affect the handling and performance immensely for most vehicles as many have their limitations. For the most part, a perp cars speed going beyond what the base TDMCars base allows it to messes with the handling. Balancing cars isn’t easy, especially since garrys mod is a relatively advanced physics engine.
 
Instead of an overall buff, how about allowing more than 2 upgrades (though they'd be ridiculously expensive). Good money sink, allows all vehicles to be fast... for a price.
I wish every car could at the very least be upgraded to go 80-90mph placing them around the 1 million range of speed. Don't know if it would be multiple upgrades, or maybe something where you can have a bar to show how big of an upgrade you want from minimum to maximum

- Take the two upgrade system we have now are replace it with multiple choices, 5mph, 10mph, 20, 30mph whatever it is but just make it cost something like 3 million depending on the jump in speed when its fully maxed out.
- A bar that would calculate the % of the maximum upgrade you want. Art commissioned by Michelangelo art.png

This makes having things like a mini cooper not completely pointless because its able to hit 80-90mph, making it still fair for police and its still not a supercar. A lot of the cooler looking cars IMO are fun to drive around every once in awhile but when it takes you multiple minutes longer to get places when you got a Bugatti that goes anywhere from 80-100mph more completely pointless to ever use besides just wanting to drive something different
 
I wish every car could at the very least be upgraded to go 80-90mph placing them around the 1 million range of speed. Don't know if it would be multiple upgrades, or maybe something where you can have a bar to show how big of an upgrade you want from minimum to maximum

- Take the two upgrade system we have now are replace it with multiple choices, 5mph, 10mph, 20, 30mph whatever it is but just make it cost something like 3 million depending on the jump in speed when its fully maxed out.
- A bar that would calculate the % of the maximum upgrade you want. Art commissioned by Michelangelo View attachment 27685

This makes having things like a mini cooper not completely pointless because its able to hit 80-90mph, making it still fair for police and its still not a supercar. A lot of the cooler looking cars IMO are fun to drive around every once in awhile but when it takes you multiple minutes longer to get places when you got a Bugatti that goes anywhere from 80-100mph more completely pointless to ever use besides just wanting to drive something different
YES

I love this because it includes everyones' ideas!

I understand where some people are coming from but it's VERY important is that with or without considering every perspective, the problem will remain, we will probably have on our hands still the problem with players power growing for a hypercars. Some are even new players, and I find that bizarre.

I feel like we can agree that this problem wont go away so long as it is easy to make money.

Yes, make it possible to upgrade a car more as money sink

Yes, buff it a percentage while carefully assessing limitations of the game.

But this means we should all agree if we only do one of those things, the issue of hyper-cars being the thing almost everyone saves up for to drive around will likely remain.

People probably don't care because of the severe inferiority I talked about earlier and that is why cars SHOULD be able to reach that level of performance for relatively the same amount of money sink as a hyper car after it is all said and done. Or even if it is slightly worse, not by much but just enough to satisfy those who already own hyper cars to still feel like they have an edge, I think that could possibly satisfy everyone.
 
This is going to sound insane but I love the slow and crappy cars, this is due to me being in northern canada where i get 200 ping on average, anything faster than 80 is undrivable and i will end up banned

To me cars seem like a integral part of keeping players hooked on the server, having there be steep pricing for insane speeds is important for player retention.
The easier you make cars travel the more your players will feel content with the lesser costing cars causing them to have one less thing to grind for.

As for the economic side of things, if people are already going to be power growing to accumulate you want as many things as possible wasting money along the way to keep a player playing.
 
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buy lexus max upgrade costs around 1.6 mil including car price and u get to 90 best drifts in the game best car if u want price to performance and youll never have to buy any other car
 

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