Server Suggestion "Passive" option when purchasing a property

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Suggestion Title: "Passive" option when purchasing a property
Suggestion Description: Add an option when purchasing a property called "passive" which will place an indicator on the door (Like a new player shows now) indicating that the property is being used for passive RP. This would disable all spots for planters and chem tables, and the property would no longer be allowed to raid/mug.

Why should this be added?:
- Allows passive players to do things without being constantly raided/mugged
- Creates an opportunity for buildings to not just be multiple gang bases stacked next to eachother

What negatives could this have?:
- Less mugging opportunities
- People get ready for a raid just to realize they can't

What problem would this suggestion solve?: I have had many, many, MANY times when I wanted to, or started to do something as a setup for passive rp, even as simple as buying and furnishing an apartment, just to be continuously raided/mugged. As much as those are parts of gameplay, they should not come at the expense of so heavily discouraging doing something other than growing drugs at a property.


EDIT:
I do not think this is a good, or even the best solution to the problem. But I cannot think of a better one that would not require much much more effort and potential for abuse. If someone has a better idea, I'm definitely willing to hear it; But as it stands now, this is a big problem that everyone who regularly wants to do things with properties that don't involve crime experience.
As an example,

Say I wanted to furnish the wood cabin and set up a little fishing hut. Ultimately what happens there is, players drive by and see it's occupied and either: Stop and say hello, Get out and mug the player for their fish and miscellaneous trash, or take the player hostage until they've raided the property in search of drugs that are not there. Yes, there is value in taking a player's fish, but that cheap 3 minutes of "fun" for the mugger is incredibly discouraging for the player who simply wanted to fish in a different, prettier region of the map.
 
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and the property would no longer be allowed to raid/mug.
Only disadvantage I see to this is people camping these properties so they can avoid force withdrawals.
I don't know how else you could solve this without disallowing lockpicks/crowbars. Rule enforcement could also be an idea but not everyone is a good actor.

Otherwise I'm all for the idea.
 
Only disadvantage I see to this is people camping these properties so they can avoid force withdrawals.
I don't know how else you could solve this without disallowing lockpicks/crowbars. Rule enforcement could also be an idea but not everyone is a good actor.

Otherwise I'm all for the idea.

I think despite the potential for abuse, the additional rule enforcement required there would be worth it for the benefits.

You could also apply excessive negativity similar to how killing players is justified. Raiding/mugging this property solely for profit would not be allowed, but if those individuals inside had raided you/wronged you, you would still be allowed to act. I don't suggest making the doors immune to crowbars/lockpicks, but in addition you could add a popup when doing it (One of the ones that shows on the side of the screen as a notification) that would essentially state. "This property is being used for passive purposes. Make sure you are complying with rule x before breaking in" or something similar.

Players would then not be able to hide behind these properties, but players who have not started something/given someone a reason to take negative actions against them would be protected under 2.5.
 
it can already be hard enough to find someone to be raid dont need more slots filled. plenty of other playes to rp if you dont want the risk
 
it can already be hard enough to find someone to be raid dont need more slots filled. plenty of other playes to rp if you dont want the risk

It's a roleplay server. I shouldn't have to try and build a house in a non-muggable area just because I want to be able to actually engage in RP that's not being a criminal or being victimized as a criminal outside the jobs.

This is part of the same reason I was always an advocate for removing the bazaar shop doors. It's a thing that creates an opportunity for cheap criminal rp, which provides some gameplay benefit, at the expense of entirely ruining the other player's gameplay trying to do something outside the raid/be raided cycle. I don't even raid and I don't think i've ever gone more than 10 minutes even at lower population during NA hours without running into multiple owned properties with several vehicles outside. As it stands now, that is basically a guarantee of there being drugs inside.
 
Hopefully, this is already coming via a new kind of house alarm, if it is a success in development and testing:

Though - I do like the idea of being able to set it as passive just from the bank!
 
Hopefully, this is already coming via a new kind of house alarm, if it is a success in development and testing:

Though - I do like the idea of being able to set it as passive just from the bank!
I like doing this from the bank because it doesn't allow abuse through swapping the property on the fly. It could also perform a check for illegal items in the same way jobs do where you get a "You're growing drugs, you can't do this until you stop" message.
 

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