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Suggestion Title: Increase dispatcher application scrutiny.
Suggestion Description: As it currently stands dispatch is an aging, ancient division that has received minimal attention since its introduction. The role was relatively exclusive and required that you pass a much stricter application process than what is present today.
Todays' standards have dropped far too low to see acceptable performance from a majority of dispatchers. I have counted three good dispatchers in the last 4 months, and the rest have only been a hinderance to the overall PD performance. In a majority of cases I just go off-duty since being cop at that time just puts you in the crosshairs of a dispatcher who wants you to do what he wants, not what you want to do.
In addition to that, the gamemode has sped up significantly since the division's introduction, making managing and distributing the force among incidents of various priorities nearly impossible. Somewhere along the line as you send officers you aren't guaranteed to even get a responding officer for various reasons. Having a manager send cops in a more organized manner is good on paper, but horrible in execution. Most cops on perp don't actually work in a police department, and have their own playstyles.
I know from personal experience that having a dispatcher breathing down your neck to get you to respond to the incident he assigned you to is not interesting and/or fun in the slightest.
So, I'm going to suggest the following:
- Take a page out of the old TFU practical exam. Give applicants a complete rundown of the dispatcher interface and teach them how to use it. (If this isn't already being done. I ran into a dispatcher not too long ago who had no idea how to make incidents, and they were NOT a junior dispatcher...)
The TFU practical exam used to run you through how to use flashbangs, c2 and even how to drive the brute before testing you on them. I have no idea if this is still being practiced today, but for dispatchers it should.
- In addition to the point above, force every junior dispatcher to interact with every possible role as outlined in the dispatcher handbook throughout their practical stage.
Not knowing how to interact with a piece of the core experience as dispatcher only serves to degrade performance and overall quality of a dispatcher. Gaps in knowledge with this much power over other cops is unacceptable as a fully fledged dispatcher.
- Junior dispatchers should not go un-accompanied on-duty as a dispatcher as a way of learning on their own. Without a dispatcher with proper knowledge in service, relying on someone who barely knows the job to not silence all incoming calls and incidents is a major flaw in operating procedure. Rectify this by re-implementing a previously abolished policy to require junior dispatchers to be on-duty alongside a vetted dispatcher.
- Run a poll in the monthly roundup asking officers to list their favorite dispatchers.
Interview the most commonly listed ones and request their feedback on not only the dispatcher interface but also on the role's performance and their thoughts on the current application process; and if they see acceptable standards from other dispatchers.
The goal of this particular point is to get the feedback of in-the-field dispatchers who actually play and interact with the game on a regular/semi-regular basis in a constructive manner, which could help shape the future of the application process.
People who list dispatchers as favorites are being listed for usually good reasons, as they are commonly seen as well-performing dispatchers who aren't too lenient or too strict, and perform in a manner that can be seen as good faith. Yes, this can be misused for people to just list their friends, or even game the poll by requesting your friends to list you.
Why should this be added?:
- Dispatch is an aging division that has clearly not seen much innovation over the years, as it is difficult to fit this piece of the puzzle in without overhauling the wider PD to accommodate it.
- As proven by the recently retired command structure, dispatch is no longer being prioritized as a standalone division and was merged with patrol. Overall, the PD functions fairly well without a dispatcher in service, even if the PD swarms from incident to incident like a horde of zombies.
What negatives could this have?:
- The removal of dispatch would create a gap in the sense of progression, or even limit that feeling altogether.
- If removed: Competent dispatchers who enjoy the role will lose their ability to play the job, which is a net loss overall.
- If overhauled: Aspiring dispatchers will complain ceaselessly about how strict the application process is, and trivialize the role's impact on overall gameplay by stating that it's just a game.
What problem would this suggestion solve?: Dispatch is a high-impact role in the PD that side-grades the way cops play, breaking the overall swarm down into chunks that are divided across isolated incidents. This is fine, for the most part. The problem is that there are a lot of dispatchers who bad-faith the role entirely, and very clearly use it as a way of getting a sense of control over others.
In other cases, there are dispatchers who are solo on duty who have limited idea of how the job actually works, forms their own idea of how it should work and then projects that onto the PD, frequently going uncorrected.
Suggestion Description: As it currently stands dispatch is an aging, ancient division that has received minimal attention since its introduction. The role was relatively exclusive and required that you pass a much stricter application process than what is present today.
Todays' standards have dropped far too low to see acceptable performance from a majority of dispatchers. I have counted three good dispatchers in the last 4 months, and the rest have only been a hinderance to the overall PD performance. In a majority of cases I just go off-duty since being cop at that time just puts you in the crosshairs of a dispatcher who wants you to do what he wants, not what you want to do.
In addition to that, the gamemode has sped up significantly since the division's introduction, making managing and distributing the force among incidents of various priorities nearly impossible. Somewhere along the line as you send officers you aren't guaranteed to even get a responding officer for various reasons. Having a manager send cops in a more organized manner is good on paper, but horrible in execution. Most cops on perp don't actually work in a police department, and have their own playstyles.
I know from personal experience that having a dispatcher breathing down your neck to get you to respond to the incident he assigned you to is not interesting and/or fun in the slightest.
So, I'm going to suggest the following:
Rework the application process.
- Dispatch should not be widely available to anyone who wants to become one. This role gives you a lot of power over the wider PD in smaller ways, and even playing as dispatch within the guidelines can make anyone's time as cop a nightmare: So, Increase the scrutiny of applying dispatchers and weed out poorly performing applicants who clearly are not ready or capable of multitasking, memorizing details and sensible discretion. Vibe checking an aspiring dispatcher seems too much, and is far too open-ended, but is something I'd like to see if done properly to weed out those who just seek power.- Take a page out of the old TFU practical exam. Give applicants a complete rundown of the dispatcher interface and teach them how to use it. (If this isn't already being done. I ran into a dispatcher not too long ago who had no idea how to make incidents, and they were NOT a junior dispatcher...)
The TFU practical exam used to run you through how to use flashbangs, c2 and even how to drive the brute before testing you on them. I have no idea if this is still being practiced today, but for dispatchers it should.
- In addition to the point above, force every junior dispatcher to interact with every possible role as outlined in the dispatcher handbook throughout their practical stage.
Not knowing how to interact with a piece of the core experience as dispatcher only serves to degrade performance and overall quality of a dispatcher. Gaps in knowledge with this much power over other cops is unacceptable as a fully fledged dispatcher.
- Junior dispatchers should not go un-accompanied on-duty as a dispatcher as a way of learning on their own. Without a dispatcher with proper knowledge in service, relying on someone who barely knows the job to not silence all incoming calls and incidents is a major flaw in operating procedure. Rectify this by re-implementing a previously abolished policy to require junior dispatchers to be on-duty alongside a vetted dispatcher.
- Run a poll in the monthly roundup asking officers to list their favorite dispatchers.
Interview the most commonly listed ones and request their feedback on not only the dispatcher interface but also on the role's performance and their thoughts on the current application process; and if they see acceptable standards from other dispatchers.
The goal of this particular point is to get the feedback of in-the-field dispatchers who actually play and interact with the game on a regular/semi-regular basis in a constructive manner, which could help shape the future of the application process.
People who list dispatchers as favorites are being listed for usually good reasons, as they are commonly seen as well-performing dispatchers who aren't too lenient or too strict, and perform in a manner that can be seen as good faith. Yes, this can be misused for people to just list their friends, or even game the poll by requesting your friends to list you.
Why should this be added?:
- Dispatch is an aging division that has clearly not seen much innovation over the years, as it is difficult to fit this piece of the puzzle in without overhauling the wider PD to accommodate it.
- As proven by the recently retired command structure, dispatch is no longer being prioritized as a standalone division and was merged with patrol. Overall, the PD functions fairly well without a dispatcher in service, even if the PD swarms from incident to incident like a horde of zombies.
What negatives could this have?:
- The removal of dispatch would create a gap in the sense of progression, or even limit that feeling altogether.
- If removed: Competent dispatchers who enjoy the role will lose their ability to play the job, which is a net loss overall.
- If overhauled: Aspiring dispatchers will complain ceaselessly about how strict the application process is, and trivialize the role's impact on overall gameplay by stating that it's just a game.
What problem would this suggestion solve?: Dispatch is a high-impact role in the PD that side-grades the way cops play, breaking the overall swarm down into chunks that are divided across isolated incidents. This is fine, for the most part. The problem is that there are a lot of dispatchers who bad-faith the role entirely, and very clearly use it as a way of getting a sense of control over others.
In other cases, there are dispatchers who are solo on duty who have limited idea of how the job actually works, forms their own idea of how it should work and then projects that onto the PD, frequently going uncorrected.
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