Server Suggestion Reworking the drug dealer

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Suggestion Title: Reworking the drug dealer
Suggestion Description:
Inspired by the discussions in the meth post earlier today, I think the dealer is very boring right now. Most people will wait for Boardwalk, NEON, or City Motel since they are all close to storage, and simply mass sell thousands of drugs at once with very little, if any, risk.

My suggestion is to massively rework the dealer, with the goal of reintroducing the risk of selling drugs, adding more variety to what drugs players choose to produce, and making the system more interactive overall.

Drug Balance

First of all, to baseline balance the value of drugs, I think the following changes would make sense:
  • Coke nerfed from $150 as it is too good.
  • Shrooms buffed from $200 to a higher values that actually reflects the increased risk of growing them, since they can easily be stolen and currently nobody bothers to grow shrooms. A new shroom item could be introduced to prevent money duping issues pre-update.
Guns at the Dealer

I would like to see the feature reimplemented where you are required to put your gun away in order to speak to the dealer NPC. Right now there is essentially zero risk to selling drugs, leading to no interactions between players.

Supply and Demand

The dealer should have a very basic supply-demand system. The more of a specific drug you sell to the dealer at a given location, the less value it has for only you selling there. The price doesn't need to plummet drastically, but there should be a meaningful trade off between selling mass amounts quickly at easy access locations for slightly less money or selling less often at multiple different locations.

Dealer Events

I also think the drug dealer should have some rare, low-chance dynamic events that make the system more interactive, these could either be texted through the phone by the dealer, or remain completely hidden and unknown, making the player discover which are active. Some examples:
  • A specific drug sells for a bonus % for the first X sales.
  • A specific drug sells for a bonus % for the next Y minutes.
  • Certain drug seeds are cheaper until X sales are made.
  • If a player hasn't sold drugs in several hours, their next sale is increased by a %.
  • If too much drugs (literally tens of thousands) is sold at one location, it starts with a decreased value at the next location for the first Y minutes.
  • The least sold drug server-wide in the last X hours receives an extra % bonus for the first Y minutes at the dealer's next location.
  • All sales have a small chance for the next Y minutes to alert police with a 911 about suspicious activity near the location.
I am not that creative and certain people could think of more and better events, but they would aim at creating more variety and player decision making around how they interact with the dealer.

Seed Quality System

Similar to how Ephedrine is handled by the dealer. When the dealer swaps locations, he should have a limited supply of high quality seeds for certain drugs. Additionally players could make their own seed tiers based on the plant's growth stage:
  • Picking from the Flowering stage gives you high quality seeds.
  • Picking from the Seeding stage gives the most seeds, but at normal quality.
  • Picking from the Dying stage gives low quality seeds.
The quality of the seed would affect either the growth time or the yield of the drug, whichever makes more sense for balancing reasons.

Drug Drop-Off Missions

Lastly, I'd like to see a system similar to car theft missions added. Once per day, the drug dealer gives you a drop-off task:
  • You go to the dealer, pick up an illegal package
  • Five minutes later, you are marked "wanted for questioning" on the police computer, making it risky to drive around in case you get ANPR'd
  • You need to deliver the package to an NPC at a high-risk area (similar idea to bank robbery drop offs) or you need to drop the package into a small circle zone in a high risk area (similar to dropping off car thefts)
  • Successful delivery can give you money, as well as high quality seeds, illegal items or a temporary price boost at the dealer
  • Failing the mission could result in a temporary penalty with the dealer.
Ideally, even if only a subset of these were implemented, it would make drug dealing less passive and increase player interaction, variety and risk as well as get players moving around the map more. Fundamentally the system(s) would add a lot more depth to the drug side of things, and hopefully after some number tweaking, a good sweet spot could be found where it is fairly balanced.

Why should this be added?:
  • Increases player interaction and decision making around drug sellings, rather than passive mass selling at optimal locations
  • Makes underused drugs more viable
  • Adds more dynamic content to the criminal side, giving players something to engage with
  • Reintroduces the risk and tension to drug selling through gun restriction and police alert mechanics
  • Helps distribute criminal activity across the map

What negatives could this have?:
  • Some mechanics may be confusing to new players
  • Increased risk for solo players
  • Balancing everything can require several iterations post-launch

What problem would this suggestion solve?:
  • Addresses everyone drying coke 24/7
  • Stops drug selling from being passive and centralized
  • Helps correct imbalance caused by drug money being vastly more profitable than legal roles with little effort or danger
 
"Guns at the Dealer

I would like to see the feature reimplemented where you are required to put your gun away in order to speak to the dealer NPC. Right now there is essentially zero risk to selling drugs, leading to no interactions between players."
Wasnt there a thing ages ago that if u pointed a gun at the drug dealer, he wouldnt do anything with u? believe it was ~2021-2022
That was an amazing thing as u could be mugged if u werent careful enough, and drugdealer was actually a mug zone... Not just people going there with a ppk in hand and being totally safe. This should come back as it would allow actual mugging to happen at the drug dealer.
 
"Guns at the Dealer

I would like to see the feature reimplemented where you are required to put your gun away in order to speak to the dealer NPC. Right now there is essentially zero risk to selling drugs, leading to no interactions between players."
Wasnt there a thing ages ago that if u pointed a gun at the drug dealer, he wouldnt do anything with u? believe it was ~2021-2022
That was an amazing thing as u could be mugged if u werent careful enough, and drugdealer was actually a mug zone... Not just people going there with a ppk in hand and being totally safe. This should come back as it would allow actual mugging to happen at the drug dealer.
You can still be mugged at dealer via disarming with a bat and being ran over it's a well known thing
 
The idea of the drug drop off missions seem like they would be a fun, unique addition however i dont think the idea of getting a price boost at the dealer would be a good thing, overall though the concept seems interesting and id like to see it implemented.

Additionally, I don't believe the seed quality system is necessary as people would just constantly flower their plants leading to even more profits in drugs. Which is already very profitable.

As stated above by DemonZ it would be very nice to not be able to have a gun out at dealer to allow for more muggings as their is little to no risk involved in selling.
 
Not a fan of this seems like a hard nerf to doing drugs.
It seems like the sole basis of your downvote is that it'd make it more difficult for you to make money, when in reality being able to grind out a million in a day with minimal effort and risk just shouldn't be a thing at all. Reducing coke's sell price could massively shift the dynamic and freshen up the powergrowing scene significantly with people actually partaking in the less used methods. Yes, people will inevitably complain because they can't make money as easily, but to battle constantly inflating the economy with this endless loop of making easy cash with coke I think this change would be worthwhile.
 
It seems like the sole basis of your downvote is that it more difficult for you to make money, when in reality being able to grind out a million in a day with minimal effort and risk just shouldn't be a thing at all. Reducing coke's sell price could massively shift the dynamic and freshen up the powergrowing scene significantly with people actually partaking in the less used methods. Yes, people will inevitably complain because they can't make money as easily, but to battle constantly inflating the economy with this endless loop of making easy cash with coke I think this change would be worthwhile.
You can grind out a million in a day? what am I missing out on send the method But ye there's other ways than this i agree
 
He wants the sell amount of coke to be nerfed ?
It is warranted, coke is in an incredibly powerful spot right now and should be nerfed. The suggestion as a whole aims to improve the entire drug system with the downside of nerfing the sell price of a single drug.
 
Not a fan of this seems like a hard nerf to doing drugs.
You are only really focusing on one part of the whole suggestion, the suggestion itself is well thought out, and I think we would all like a shift in how the drugs system operates, as certainly for older players, they are fucking sick of doing coke constantly, so much to the point, that several players don't even want to base anymore, only doing it if they actually need cash to do so( and some avoiding it entirely via using jobs to gain money instead)

I also do like the demand for drugs, as it would encourage players to actually switch what they are making and the random events would make a nice touch to the drug system as well

regarding the guns at Drug Dealer, this would be a great change, as it would actually allow the mugging of other players at the DD as long as you are fast, that aren't new players who are probably selling for the first time.
 
I think this is a complete nothingburger of a statement to make, the people I see supporting this are also people I frequently see playing crim.
Idk never Saw you or Dave do anything But PD - i Will say though there are cool aspects in this suggestion But i honestly think the drug dealer is fine as is.
 
Sure But ive still never seen them crim regardless if theyre in a top 3 org But What do i know maybe they just raid when Im not active
This drug system has been mostly unchanged since its implementation since 2019, which I have played quite frequently on-and-off since.
 

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