Can we fix hostage situations please

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So far, every hostage situation I have noticed has led to one of the following outcomes;

- The hostage taker baits police in order to kill a few cops before they are prepared (Usually resulting in the highest cop on scene being headshot, or multiple cops being grenaded.)

- The hostage taker , successful in their negotiations, frees the hostage , and is instantly killed or apprehended by police.

- The police, upset at the indefinite stalling/unreasonableness of the hostage taker, moves in and kills the hostage taker.

I have literally not seen one situation where the hostage taker gets out alive. Why is this?

- Criminals are not incentivized to act in good will/faith

Anyone experienced in hostage situations now knows that even succeeding and negotiating free passage, literally means nothing. The Police dont need to respect their word, they will just immediately arrest you and chase you as soon as you are out of sight of the hostage.

- Criminals use it as a way to "even the edge" or simply grenade cops
Because of this, Cops seeing a hostage situation simply sigh, they know 99.999999% of the time, no roleplay will be achieved. They're going to die, its just how quickly. For criminals who think its funny, we're on a roleplay server. It should be seen that the hostages life should be seen as just as important as your own. The hostage is literally what is keeping you alive, doing something to jeopardize that fact should definitely be 3.4.

- Police have given up trying to roleplay them

Many Officers respond to a hostage situation looking for an excuse to declare negotiations void, so they can slam the property and kill everyone inside. The Police have a duty of care to the hostage and need to be reciprocatively of demands, but how can they act in roleplay knowing that in reality the person taking the hostage just wants a quick excuse to headshot the negotiator the moment he gets an opportunity.


How would I solve this?

- Make taking a hostage now mean that your life is directly associated with the hostage, you have a way out of the situation so you should use it in every avenue you can. Its literally whats saving your life. Shooting at cops while in a perfectly advantageous situation like that should be 3.4.

- The same thing for Police, the Police should always be acting with absolute scrutiny that the hostage gets out alive and well. And should avoid tunnel visioning to try and force a confrontation.

- "Grenading Cops" at hostage situations , please make this a thing of the past...

- PLPD should have their policy changed that how free passage works be actually represented. If a suspect say, asks for free passage to Industrial 3 from Tidals.. thats reasonable. And cops should have to respect that! For roleplay to continue and fairness. Gone should be situations where cops just gunpoint the hostage taker as soon as the hostage is free. (Unless they forget to negotiate for free passage.)


Hopefully this made sense, less yapping next time
 
As someone who is a TFU main, and I think this goes for a lot of other cops as well, we do actually want to roleplay, but the crims ruined it for us, making us feel so uneasy about actually negotiating, because 90% of the time now they just start shooting the second you ask for proof of life
 
There are only a few people on Perp who play crim and enjoy roleplaying and making it fun. Whenever I'm on TFU and I see someone like Steelo, for example, I know he likes to RP, so I let them go. That usually leads to more RP. car chases and raiding houses.

I think the best way to make hostage situations more fun overall is for cops to stop shooting at the car as it drives away. 9 times out of 10, as soon as people get into a car, cops just shoot them, so why wouldn’t crims shoot first? At least that way they can take out 1 or 2 TFU before the shootout even starts.
 
The logic behind hostage situations is redundant,

you can’t escape with a hostage

yet as soon as you hop into a vehicle you’re cooked.

It’s the same situation over and over again. It never changes. You’re forced into shooting first and it creates bad role play. The real issue is, in real life it isn’t as simple as click and shoot a head faster than the other guy. There’s a life on the line and you’re liable.

Furthermore, hostage situations in real like are also incredibly successful on the law enforcement’s side. They carry rates of higher than 95%.

I’ve only ever seen 1 or 2 hostage situations that ended without any casualties on either side. The only way they won is there was so many people on both sides that it was impossible to organise. There was no specific negotiator on either side and no perimeters or spikes set also. In the end the hostage takers just hopped in a car and fled. There was no DNA, no names or plates taken down.

TLDR: the key to winning hostage situations at the moment is immense numbers and specifically negligence on the police’s end. In order to win you’re gambling you hop into a car, drive away and not get your tires shot out or spiked.
 
Of course we shot at the cops – they didn’t give a damn about the hostage anyway. If you try to negotiate, you’ll just get shot by TFU regardless, so what’s the point?
 
When I hear hostage what I assume is that they're stalling until their buddies arrive to flank, so I just get people to spread out and watch entrances while some idealistic supervisor chats shit to them at the door. Once they get smoked we rush in and kill everything. 9/10 the hostage is just their buddy faking it anyway.
 
You can usually tell quite fast if people are going to instantly shoot you as soon as they get the chance or if they actually want to roleplay. Usually it is the first.

The problem comes from both sides, cops won't let you leave (logically) and crims don't want to get 10y10k. If you actually negotiate properly and don't take 5 years to do so, the chances are pretty high you will get away unharmed but with a warrant instead.
Either way, a hostage sit ends in a shootout every single time, even if you get free passage.
 
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I stopped bothering as TFU to do hostage sits properly because I cannot trust one of the retarded dribbling pistol cops to not start shooting the second the door opens for negotiations
 
You can usually tell quite fast if people are going to instantly shoot you as soon as they get the chance or if they actually want to roleplay. Usually it is the first.

The problem comes from both sides, cops won't let you leave (logically) and crims don't want to get 10y10k. If you actually negotiate properly and don't take 5 years to do so, the chances are pretty high you will get away unharmed but with a warrant instead.
Either way, a hostage sit ends in a shootout every single time, even if you get free passage.
I have not a single time experienced getting away in a hostage situation. 80% of the pd is also so eager to shoot you that they just stand in the background pointing at you.
I had a incident at southgate were i pulled out a grenade when i was showing keys, and i was trying to actually roleplay and negotiate, but the only thing that went through all the tfu's minds where when and how they could shoot me. While standing behind my hostage they stood in doorways trying to get angles on my, and the only officer on scene that actually roleplayed and acted scared was a pistol cop that held his distance.
 
As someone who is a TFU main, and I think this goes for a lot of other cops as well, we do actually want to roleplay, but the crims ruined it for us, making us feel so uneasy about actually negotiating, because 90% of the time now they just start shooting the second you ask for proof of life
Alongside this I've seen and encountered plenty situations where a raider would claim that they have a hostage only to stall time or that their hostage is just another org member. Either way, i understand why cops sigh at every hostage situations because It's usually bullshit.

Cops also aren't always the victim, because they seize every opportunity to open fire, sometimes only because some sweatercop starts shooting which causes a chain reaction. I do believe this comes down to a combination of bad leadership and a bad roleplay mentality. Why listen to that senior officer TFO in a hostage situation when you can fix it yourself? It's the hopping from shootout to shootout mentality.
 
Cops also aren't always the victim, because they seize every opportunity to open fire
To end the situation as quick as possible before we get shot. Hostage situations rarely play out either side would want them to. Additionally the vast majority just avoids RP, since there's shootouts 24/7 and it's not feasible to take too long on a hostage sit.

My 2 cents on this is: The PD should develop new SOPs on how hostage situations are dealt with. Such as demands for guns not being pointed at hostage negotiators being enough to warrant a response.

Imo the fact that the hostage can't leave the scene means that hostage takers have absolutely no assurance that they will not be shot at as soon as they leave.

Additionally as previously mentioned. The playstyle changed. Everything is higher pace. I blame the drug update for that and not nerfing the value of drugs, so it would not be financially feasible to raid twice per hour. We've encouraged this playstyle for way too long imo.
 
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