- Messages
- 32
- Reaction score
- 20
- Points
- 180
So far, every hostage situation I have noticed has led to one of the following outcomes;
- The hostage taker baits police in order to kill a few cops before they are prepared (Usually resulting in the highest cop on scene being headshot, or multiple cops being grenaded.)
- The hostage taker , successful in their negotiations, frees the hostage , and is instantly killed or apprehended by police.
- The police, upset at the indefinite stalling/unreasonableness of the hostage taker, moves in and kills the hostage taker.
I have literally not seen one situation where the hostage taker gets out alive. Why is this?
- Criminals are not incentivized to act in good will/faith
Anyone experienced in hostage situations now knows that even succeeding and negotiating free passage, literally means nothing. The Police dont need to respect their word, they will just immediately arrest you and chase you as soon as you are out of sight of the hostage.
- Criminals use it as a way to "even the edge" or simply grenade cops
Because of this, Cops seeing a hostage situation simply sigh, they know 99.999999% of the time, no roleplay will be achieved. They're going to die, its just how quickly. For criminals who think its funny, we're on a roleplay server. It should be seen that the hostages life should be seen as just as important as your own. The hostage is literally what is keeping you alive, doing something to jeopardize that fact should definitely be 3.4.
- Police have given up trying to roleplay them
Many Officers respond to a hostage situation looking for an excuse to declare negotiations void, so they can slam the property and kill everyone inside. The Police have a duty of care to the hostage and need to be reciprocatively of demands, but how can they act in roleplay knowing that in reality the person taking the hostage just wants a quick excuse to headshot the negotiator the moment he gets an opportunity.
How would I solve this?
- Make taking a hostage now mean that your life is directly associated with the hostage, you have a way out of the situation so you should use it in every avenue you can. Its literally whats saving your life. Shooting at cops while in a perfectly advantageous situation like that should be 3.4.
- The same thing for Police, the Police should always be acting with absolute scrutiny that the hostage gets out alive and well. And should avoid tunnel visioning to try and force a confrontation.
- "Grenading Cops" at hostage situations , please make this a thing of the past...
- PLPD should have their policy changed that how free passage works be actually represented. If a suspect say, asks for free passage to Industrial 3 from Tidals.. thats reasonable. And cops should have to respect that! For roleplay to continue and fairness. Gone should be situations where cops just gunpoint the hostage taker as soon as the hostage is free. (Unless they forget to negotiate for free passage.)
Hopefully this made sense, less yapping next time
- The hostage taker baits police in order to kill a few cops before they are prepared (Usually resulting in the highest cop on scene being headshot, or multiple cops being grenaded.)
- The hostage taker , successful in their negotiations, frees the hostage , and is instantly killed or apprehended by police.
- The police, upset at the indefinite stalling/unreasonableness of the hostage taker, moves in and kills the hostage taker.
I have literally not seen one situation where the hostage taker gets out alive. Why is this?
- Criminals are not incentivized to act in good will/faith
Anyone experienced in hostage situations now knows that even succeeding and negotiating free passage, literally means nothing. The Police dont need to respect their word, they will just immediately arrest you and chase you as soon as you are out of sight of the hostage.
- Criminals use it as a way to "even the edge" or simply grenade cops
Because of this, Cops seeing a hostage situation simply sigh, they know 99.999999% of the time, no roleplay will be achieved. They're going to die, its just how quickly. For criminals who think its funny, we're on a roleplay server. It should be seen that the hostages life should be seen as just as important as your own. The hostage is literally what is keeping you alive, doing something to jeopardize that fact should definitely be 3.4.
- Police have given up trying to roleplay them
Many Officers respond to a hostage situation looking for an excuse to declare negotiations void, so they can slam the property and kill everyone inside. The Police have a duty of care to the hostage and need to be reciprocatively of demands, but how can they act in roleplay knowing that in reality the person taking the hostage just wants a quick excuse to headshot the negotiator the moment he gets an opportunity.
How would I solve this?
- Make taking a hostage now mean that your life is directly associated with the hostage, you have a way out of the situation so you should use it in every avenue you can. Its literally whats saving your life. Shooting at cops while in a perfectly advantageous situation like that should be 3.4.
- The same thing for Police, the Police should always be acting with absolute scrutiny that the hostage gets out alive and well. And should avoid tunnel visioning to try and force a confrontation.
- "Grenading Cops" at hostage situations , please make this a thing of the past...
- PLPD should have their policy changed that how free passage works be actually represented. If a suspect say, asks for free passage to Industrial 3 from Tidals.. thats reasonable. And cops should have to respect that! For roleplay to continue and fairness. Gone should be situations where cops just gunpoint the hostage taker as soon as the hostage is free. (Unless they forget to negotiate for free passage.)
Hopefully this made sense, less yapping next time