I think this has great potential, I use to base a lot back in v5 when GC Org was in its peak. And yeah admittedly, semi afk drug production can be very boring, I like how when meth changed you'd have to keep a close eye on the temps to avoid blowing up the whole of slums, this level of interactivity is pretty good. Have you thought about maybe introducing things like grow lights and soil moisture/feed requirements for weed for example, you would need a proper lighting setup to make the finished product produce better yield, but still allow people to grow without the lights, meaning less yield, these lights should be stealable by successful raiders maybe too. With the soil side of things, in order to get the best yield out of it, you would need to monitor the moisture levels of your soil, and feed it different things to keep the plants nutrition at a good level throughout the grow cycle. Then comes the balancing side of things between the 2 options to grow, maybe for people using the full on highest yields method, the production time is increased slightly, adding more risk of losing it to a raid. (I just want to add too that I know we had lights in the past with the advanced planters, but it wasn't really interactive other than attaching them to your planter and forgetting about it, also can't remember if raiders could steal them or it was just the plant pots they could nick)
For cocaine, I think the current method post grow, on the chemical table is solid, I feel it has a good interactivity layer and forces you to interact with the table to progress, but the growing side of it just boring, in the sense of you're just waiting for it to finish so you can then dry them. But I don't see any way to improve that since, at the growing stage, it is just what it is, until you have the leaves to process. Maybe adding some similar style method as the weed idea with the lights producing more leaves per grow, but not sure how this fits into Coca plants.
In terms of extra drugs being added to the server, I think this would be very good and encourage some maybe dormant players to come back more often, with new mechanics to learn, and more opportunities to RP scenarios, maybe potentially bringing in the production of Ecstasy, MDMA, LSD etc. would be brilliant! And overhauling how magic mushrooms are produced too.
I did also want to add that, with new drugs and ways to earn money, there should also be new things to spend money on, such as maybe some new cars, or new items that can be used in RP, maybe some new/different store items like wallpapers, skins, maybe even different phone shells if that's even doable. I'm not saying this should be immediate with this update but definitely something to consider following it
