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  1. Xquality

    Increase the round capacity for the M82.

    The magazine displayed on the current model we're using (as well as the magazine prop) is a 5 round magazine. A 10 round magazine would stick down from under the gun, while the 5 round one is pretty much flush with the gun itself. If we add a 10 round magazine I'd have to modify the size of the...
  2. Xquality

    Paralake V1 pictures.

    This is how the city looked like in 2013, August. As you can see the hospital and PD look horrible and the city hall isn't even finished. Fredy's bakery was also moved to the beach. Not to give you any bright ideas, but the PD back then had a garage. As you can see, the fire department and...
  3. Xquality

    VS3

    Neil jim bob Neil bob jim jim neil bob jim bob neil bob neil jim bob jim neil You don't remember good ol' XQ?
  4. Xquality

    Refund Request

    Solved.
  5. Xquality

    police dont cross tape

    I believe Stephen already had a look at the rope, but he hasn't come up with anything yet. :3 Edit: Making the texture will be easy peasy lemon squeezy but to be able to use it we need to figure out how to add our own rope textures. Stuff :)
  6. Xquality

    Craftable Armor

    Firstly... To be able to make it visible on the player's model, we'd need a new model for each armor type for each different character model. That's 16(models)*3(armor types). And we'd have to add them on individually in the modelling program, even though we could just copy the armor over...
  7. Xquality

    Map Of Paralake

    Here ya go laddie, big enough for you?
  8. Xquality

    HERRO

    hai
  9. Xquality

    Upcoming Server Update

    The firetruck/ambulance/swat vehicle models we're currently using don't support any form of text or decals. I've tried my best to slap logos/text on them and results were bad. The UV maps weren't set up properly which means they will have to stay pure colour and nothing else.
  10. Xquality

    Upcoming Server Update

    I remember adding these skins to the firetruck. I was going through all the textures, sorting through what we needed and what not. I got bored and tossed in a few extra skins for the firetruck. Finally, they will be used!
  11. Xquality

    Upcoming Server Update

    I want to add to Stephen's post about posting ideas about new animations. When we started digging up how to do these animations, I came across some useful stuff such as weight listing. This makes it possible to play animations ontop of others. This means we could actually do a "puts a ticket on...
  12. Xquality

    Beatboxer talent discovered in the underground!

    See it for yourself!
  13. Xquality

    A little game!

    A person who should have a visit to Iceland. Plenty of ash to go around hereabouts. Joined quite a while back, took a break and has finally returned. Welcome back Ashery.
  14. Xquality

    A little game!

    Gets mugged, shanked, kidnapped and harassed on a daily basis in-game. Poor Liza never stood a chance. On a more friendly note, Liza is great at conversations and always gets you to giggle like a little school girl.
  15. Xquality

    Roadnames

    Fat bump! Go here https://perpheads.com/threads/paralake-city-vover9000.391/
  16. Xquality

    Stephen's dev log discussion

    1. The big ones will cost more than the smaller ones. 2. There's already a little parking space next to slums. http://puu.sh/9idGz/dc94c8f94e.jpg
  17. Xquality

    A simple question regarding Counter Strike: Source

    Well, the map is currently using a lot of models and textures from CSS, and instead of wasting 250~ megabytes on packing them into the map itself (so that people who don't have CSS can see the shit), I'm checking how many of you own the game already.
  18. Xquality

    A simple question regarding Counter Strike: Source

    Do you own Counter Strike: Source and have it installed/mounted in GMOD? http://store.steampowered.com/widget/240/37 Click here to quickly see the price :)
  19. Xquality

    Stephen's dev log discussion

    Stephen and I have talked about that. Yes it's possible, no we won't do it for this update, sorry.
  20. Xquality

    Stephen's dev log discussion

    Fredy handles the database stuff, I do the graphics (skins, etc) and Stephen adds it all into the code.
  21. Xquality

    Stephen's dev log discussion

    Implementing number plates would take some time, and we're probably not going to do it now. It had already crossed my mind a few days ago, to have numberplates. But not for now.
  22. Xquality

    Stephen's dev log discussion

    1. We will introduce car performance upgrades later I believe, Stephen knows more about this than I do. 2. Lower or raise vehicle? If you're talking about hydraulics then no. 3. Painting the interior is possible, but we're not going to implement it, according to Stephen. 4. Not sure why you'd...
  23. Xquality

    Stephen's dev log discussion

    Snow doesn't really have a sound. Stephen told me he'd do something about the lag caused by snow. He found the issue with it, he says.
  24. Xquality

    Stephen's dev log discussion

    Here you can ask questions and comment on the stuff going on in Stephen's dev log. Suggestions are always welcome, but we've pretty much set up the system in a way we like it, so don't expect us to change it too much from now on. Here's the Dev log: Stephen's log
  25. Xquality

    New map, but the new guide?

    It's not exactly a new map, it's an updated version of Paralake city, Paralake V2. I completely reconstructed the suburbs area and fixed all possible bugs I could find.
  26. Xquality

    Xquality's Dev Log

    @ Hax With the new clothing system you can mix and match whatever torso, pants, shoes and undershirt you want. You can also choose a colour for each part and slap an image/text on your clothes aswell. The possibilities are endless! @ Ruby With this update you can colour the accessories whatever...
  27. Xquality

    Xquality's Dev Log

    I made them all choose black clothes, if possible (I don't want people colouring their jeans). So we currently have 23 casual decals and 12 formal decals (the org insignas/logos whatever). That cactus is a prick! If you don't like this, Phlytrix, I can remove it. But you asked for something french.
  28. Xquality

    Xquality's Dev Log

    I will be making a lot more of these, guarantee that. I bet orgs will be picking these as org signs, eh?!
  29. Xquality

    Xquality's Dev Log

    Rx7
  30. Xquality

    Xquality's Dev Log

    y u heff 2 be mad? Carrot police is here!
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