PLPD Online Suggestion Add an option to deal with car bombs

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Suggestion Title: Add an option to deal with car bombs
Suggestion Description: Add some way of diffusing car bombs, for example by enabling TFU to add a C2 charge to the car like with any other vehicle.

Why should this be added?:
- Currently there's no option for police to find out, using in-character methods, whether a car is currently car bombed, nor can we effectively diffuse it without abusing SMT staff powers.

What negatives could this have?:
- None I can think of

What problem would this suggestion solve?: Making it actually possible to deal with a car bomb that has not yet exploded.
 
Blowing the vehicle and the bomb up would double the blast, and if the car is parked in an unsecured location, it needs to be moved by the police (moving the vehicle with roadcrew is out of the question), upon detecting a car bomb (heavy gear will probably be able to press E on the car and it will tell them if its car-bombed or not, much like the wounds on civilians? but I feel people would start spam-checking cars without suspicion), TFU should just be able to defuse it without setting off a fuse

Well even then it is a one in-a-million chance somebody notices a car bomb being placed in a car and then reports it, I'd rather prefer the option of being able to RP it out in TFU gear with staff guidance when adequate, incentivizing roleplay but I guess

This idea needs to be thought thoroughly, if the thread creator would like to iterate further on what they have in mind and put further effort so we can bounce some ideas off it would be great
 
How about this:
- TFU get a toolkit item that allows them to remove the car bomb from the vehicle. - Using this tool on a car bomb after a long status bar plays drops the car bomb near the car in the form of a dormant explosive.
- TFU will then have to use C2 to perform a controlled explosion.
 

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