Map Suggestion Add rooms in Industrial 3

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Suggestion Title: Add rooms in Industrial 3
Suggestion Description: Add a room or multiple rooms to Industrial 3 that serve as chemical table spots. Right now it is just one big open area.
If you get raided by civilians and win but cops show up, they will just enter and see all the drugs. Even if you board them off they might still look around due to running inside after killing raiders.
Good example is me being last alive, calling 911 saying defender, screaming defender but they still walk into the back door into the main area and see planters. This causes an entire new shootout.

Cop players constantly complain about them being shot so this would solve a part of that problem. Will not get shot if they cannot see the drugs.

It makes no sense that this entire area has no office space or resting space, as it is a workplace.

Why should this be added?:
- Prevents cops being shot when the occupants are defending
- Makes sense to have a lockable room

What negatives could this have?:
- Depending on where it is placed, could enable new broken angles.


What problem would this suggestion solve?: Police walking in on defenders and instantly seeing drugs, causing another shootout that could've been prevented.

193lk4l.png

One example of how it could be done.
In this case probably move the storage chest to the left of this new wall, in the middle.
 
Last edited:
Like this idea, Was going to suggest it myself.

Only problem is if there's rooms added into current Industrial 3, Setting up barricades to point towards the gate and backdoor would limit raiders movement as there will be rooms + barricades Infront of them, giving the building a 'buff' for defenders.
 
Like this idea, Was going to suggest it myself.

Only problem is if there's rooms added into current Industrial 3, Setting up barricades to point towards the gate and backdoor would limit raiders movement as there will be rooms + barricades Infront of them, giving the building a 'buff' for defenders.
Most players already block off one of the holes in the wall so it could be placed there and make no difference. Perhaps add a lockable door there and one from inside the main area, problem completely solved.
 

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