Suggestion Title: Advanced Crafting Table
Suggestion Description: After grinding firearm crafting for the last week, I've realised how painful it is to ensure you've got all the materials in your inventory. If you're crafting several items, you find yourself running back and forth from your storage repeatedly. It becomes a pain to track what you need precisely.
The current process is to unload all your materials in your storage > analyse stock levels > purchase items > store items > take out small numbers of each due to the weight and item restrictions > craft > repeat.
I propose an "advanced" crafting table where you can store your materials while you craft, like where your items go at the moment when you finish an item, so you can track your stock and see clearly what you're running low on without all the micro-management and it frees up space in your inventory for more items.
It could even display the number of specific items you could craft with the amount of stock in your table, allowing for quicker calculations in-game.
So the new process would be to Drop all relevant materials into the crafting table > analyse stock levels > purchase items > drop in the crafting table > craft > repeat.
Why should this be added?:
- Makes stock management easier.
- Allows for you to add the materials specific to what you're crafting to the table, removing the clutter of other items.
- Frees up personal inventory.
- Allows for you to craft more items in a sitting.
What negatives could this have?:
- If something happens with the table you could lose a lot materials.
- Would require a high weight allowance, becoming slightly unrealistic.
Suggestion Description: After grinding firearm crafting for the last week, I've realised how painful it is to ensure you've got all the materials in your inventory. If you're crafting several items, you find yourself running back and forth from your storage repeatedly. It becomes a pain to track what you need precisely.
The current process is to unload all your materials in your storage > analyse stock levels > purchase items > store items > take out small numbers of each due to the weight and item restrictions > craft > repeat.
I propose an "advanced" crafting table where you can store your materials while you craft, like where your items go at the moment when you finish an item, so you can track your stock and see clearly what you're running low on without all the micro-management and it frees up space in your inventory for more items.
It could even display the number of specific items you could craft with the amount of stock in your table, allowing for quicker calculations in-game.
So the new process would be to Drop all relevant materials into the crafting table > analyse stock levels > purchase items > drop in the crafting table > craft > repeat.
Why should this be added?:
- Makes stock management easier.
- Allows for you to add the materials specific to what you're crafting to the table, removing the clutter of other items.
- Frees up personal inventory.
- Allows for you to craft more items in a sitting.
What negatives could this have?:
- If something happens with the table you could lose a lot materials.
- Would require a high weight allowance, becoming slightly unrealistic.